Element card · group Modded · atomic number 15,284, its rank
Rustic Ruins [Temp] Test Serve
Offline 66.165.249.10:28215 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rustic Ruins [Temp] Test Serve?
Rustic Ruins [Temp] Test Serve runs a procedural map of size 4,000 with seed 235214983; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Rustic Ruins [Temp] Test Serve configured, and what rules apply?
The name of Rustic Ruins [Temp] Test Serve carries no gather rate. Nothing is published about a group limit. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Rustic Ruins [Temp] Test Serve sit?
Nothing about a region is published by Rustic Ruins [Temp] Test Serve. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 66.165.249.10:28215 is the address it uses.
What Rust version does Rustic Ruins [Temp] Test Serve currently run?
Rust network protocol 2515 and build 90920 on Windows is what Rustic Ruins [Temp] Test Serve uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Rustic Ruins [Temp] Test Serve stay online?
Right now Rustic Ruins [Temp] Test Serve is offline, with its last appearance 41 hours ago. About 13 days 19 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 129 of 168 hours were online, giving 77% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Is Rustic Ruins [Temp] Test Serve known for smooth running?
In the last 48 hours, it averaged 28 server fps, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 206,035 entities. Memory use peaked at 10,832 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on Rustic Ruins [Temp] Test Serve?
Too few wipes are on record for Rustic Ruins [Temp] Test Serve to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 769 days 6 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on Rustic Ruins [Temp] Test Serve?
These are the tags Rustic Ruins [Temp] Test Serve makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Player slots: 100; v2515 (Protocol): The server runs protocol 2515, so your game needs the same version; cs90920 (Build): The game build is 90920; ptrak (Networking): RakNet is the network layer here, as standard in Rust; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hc1579f8a (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rustic Ruins [Temp] Test Serve come up?
These themed Rust Data Lab lists carry Rustic Ruins [Temp] Test Serve: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded.
Population
Against other Rust servers, where does Rustic Ruins [Temp] Test Serve place?
Rustic Ruins [Temp] Test Serve sits at #15,284 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on Rustic Ruins [Temp] Test Serve tell you?
The last recorded sighting of Rustic Ruins [Temp] Test Serve was 41 hours ago, and it is offline now. The seven-day average for this server is 0 players.
How to join
What steps get you onto Rustic Ruins [Temp] Test Serve?
You can connect by pressing F1 in Rust and entering client.connect 66.165.249.10:28215, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://rustic-ruins.tebex.io.