Rust Data LabData lab · live
Live readings Servers11,830 Players81,821 Populated3,745 Fresh wipes · 3h270 Sampled every 5 min

Element card · group Modded · atomic number 10,091, its rank

Server_210_DevBlog

Offline 66.234.150.186:28015 checked 5d ago

modded
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,091top 45%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 182
    ShockRust | Blue | NoLimit no group limit · 149 on average 182/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 108
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average 108/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 75
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 75/ 700
  5. 5 Ru RustSpain.com … 38
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 38/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 246
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 85 on average 246/ 700

Quick answers

from the figures on this page

Server setup

What map is in play on Server_210_DevBlog?

A procedural map runs on Server_210_DevBlog, generated by the game.

How is Server_210_DevBlog configured, and what rules apply?

No gather rate appears in the name of Server_210_DevBlog. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is Server_210_DevBlog based in?

No region is published by Server_210_DevBlog. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.234.150.186:28015.

On what Rust version does Server_210_DevBlog operate?

On Windows, Server_210_DevBlog is running Rust network protocol 2201. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Server_210_DevBlog stay up, and how reliable is its uptime?

Currently offline, Server_210_DevBlog was last seen 5 days 19 hours ago. It was online for 3 of 144 hours in the last 6 full days, which is 2% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Wipe days

How often does a wipe happen on Server_210_DevBlog, and at what time?

Too few wipes are on record for Server_210_DevBlog to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 23 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Server_210_DevBlog?

The game's server browser reads the tags Server_210_DevBlog publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2201 (Protocol): To join, your game must match protocol 2201; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Server_210_DevBlog appear in?

These themed Rust Data Lab lists carry Server_210_DevBlog: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Last wipe: In the last week.

Player numbers

What position does Server_210_DevBlog hold among Rust servers?

Server_210_DevBlog sits at #10,091 for seven-day player hours, placing it in the top 45% of ranked servers.

What does the current player count on Server_210_DevBlog tell you?

The last recorded sighting of Server_210_DevBlog was 5 days 19 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

How can you connect to Server_210_DevBlog?

In Rust, press F1 and enter client.connect 66.234.150.186:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
v2201
Protocol To join, your game must match protocol 2201.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

hd910d3d2
Custom tag A plugin or the owner set this tag; it is not standard Rust.
stok
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.