Element card · group Modded · atomic number 10,091, its rank
Server_210_DevBlog
Offline 66.234.150.186:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Server_210_DevBlog?
A procedural map runs on Server_210_DevBlog, generated by the game.
How is Server_210_DevBlog configured, and what rules apply?
No gather rate appears in the name of Server_210_DevBlog. Nothing is published about a group limit. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
Server facts
Which location is Server_210_DevBlog based in?
No region is published by Server_210_DevBlog. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.234.150.186:28015.
On what Rust version does Server_210_DevBlog operate?
On Windows, Server_210_DevBlog is running Rust network protocol 2201. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Server_210_DevBlog stay up, and how reliable is its uptime?
Currently offline, Server_210_DevBlog was last seen 5 days 19 hours ago. It was online for 3 of 144 hours in the last 6 full days, which is 2% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipe days
How often does a wipe happen on Server_210_DevBlog, and at what time?
Too few wipes are on record for Server_210_DevBlog to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 23 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Server_210_DevBlog?
The game's server browser reads the tags Server_210_DevBlog publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2201 (Protocol): To join, your game must match protocol 2201; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust; stok (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Server_210_DevBlog appear in?
These themed Rust Data Lab lists carry Server_210_DevBlog: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Last wipe: In the last week.
Player numbers
What position does Server_210_DevBlog hold among Rust servers?
Server_210_DevBlog sits at #10,091 for seven-day player hours, placing it in the top 45% of ranked servers.
What does the current player count on Server_210_DevBlog tell you?
The last recorded sighting of Server_210_DevBlog was 5 days 19 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top.
Getting on
How can you connect to Server_210_DevBlog?
In Rust, press F1 and enter client.connect 66.234.150.186:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.