Rust Data LabData lab · live
Live readings Servers11,709 Players54,841 Populated3,244 Fresh wipes · 3h155 Sampled every 5 min

Element card · group Modded · atomic number 3,624, its rank

Coco Rust 2x One Grid

Offline 66.51.96.95:28010 checked 2d ago

2x monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 7
Rank · atomic number#3,624top 16%
Last wipe4d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap6.6 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak5players, last three wipes
crowd held25%else halves by day 3

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 20:29 UTC4d ago 7 – running 0
Fri 9 Oct, 23:09 UTC19d ago 4 halved by day 3 14.9 days 0
Thu 1 Oct, 17:37 UTC FW27d ago 3 halved by day 5 8.2 days 0
Wed 30 Sep, 22:05 UTC28d ago 3 – 0.8 days 0
Fri 25 Sep, 13:23 UTC33d ago 5 halved by day 3 5.4 days 0
Fri 18 Sep, 22:00 UTC40d ago 4 held half 6.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Coco Rust 2x One Grid?

A procedural map of size 2,000 with seed 166494 runs on Coco Rust 2x One Grid, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Coco Rust 2x One Grid?

According to its name, Coco Rust 2x One Grid runs 2x gather. Eight players per group is the limit, the game's default. Play runs as build & creative, no gathering: sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is Coco Rust 2x One Grid based in?

Nothing about a region is published by Coco Rust 2x One Grid. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.51.96.95:28010.

On what Rust version does Coco Rust 2x One Grid operate?

Rust network protocol 2635 and build 168909 on Linux is what Coco Rust 2x One Grid uses. The protocol must match for you to join; Steam will update your game.

Does Coco Rust 2x One Grid stay up, and how reliable is its uptime?

Coco Rust 2x One Grid is not online at the moment; the last sighting was 2 days 8 hours ago. For the last 7 full days, 119 of 168 hours were online, giving 71% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on Coco Rust 2x One Grid, and at what time?

Wiping once a month with the force wipe is what Coco Rust 2x One Grid does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 4 days 10 hours ago. Wipes monthly, according to the schedule in its tags.

How does Coco Rust 2x One Grid look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 5 players. The latest wipe's peak fell 27 hours after it began. Half that peak was held until the next wipe in 25% of recent wipes. The crowd fell below half by day 3 when it didn't hold.

Lists and tags

How should you read the tags on Coco Rust 2x One Grid?

The game's server browser reads the tags Coco Rust 2x One Grid publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^k (Build server): Base building and practice are the focus; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Coco Rust 2x One Grid appear in?

These themed Rust Data Lab lists carry Coco Rust 2x One Grid: 2x gather rate servers, Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

Population

What position does Coco Rust 2x One Grid hold among Rust servers?

Player hours over the last week put Coco Rust 2x One Grid at #3,624, inside the top 16% of ranked servers.

How many players does Coco Rust 2x One Grid have at the moment?

The last recorded sighting of Coco Rust 2x One Grid was 2 days 8 hours ago, and it is offline now. The week's figures average 1 players and top out at 7.

How to join

What is the way to join Coco Rust 2x One Grid?

In Rust, press F1 and enter client.connect 66.51.96.95:28010. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^k,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^k
Build server Base building and practice are the focus.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.