Rust Data LabData lab · live
Live readings Servers11,682 Players54,903 Populated3,147 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Modded · atomic number 11,952, its rank

Rusthub.net | SD Preview Server [Staging]

Offline 66.51.97.76:28115 checked 10d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 20 5% full Room to join
7-day average0peak –
Rank · atomic number#11,952top 54%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep4 Oct8 Oct12 Oct22 Oct26 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.8 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 17:14 UTC10d ago 2 – running 0
Wed 30 Sep, 22:25 UTC29d ago 5 halved by day 1 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 64
    [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 119 on average 64/ 999
  2. 2 Bu [NA] Builders … 153
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 92 on average 153/ 999
  3. 3 Ru [AU] Rusticate… 42
    [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 42/ 150
  4. 4 At Atlas // CSL -… 0
    Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 36 on average 0/ 100
  5. 5 Ko KoalaKopters -… 22
  6. 6 Aq AQRUX RUST BUI… 8
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 8/ 100

Quick answers

from the figures on this page

Settings and map

What rules has Rusthub.net | SD Preview Server [Staging] set, and what settings are in force?

No gather rate appears in the name of Rusthub.net | SD Preview Server [Staging]. Groups top out at 8 players, the default for the game. Play runs as build & creative, building sandbox, gathering off. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is Rusthub.net | SD Preview Server [Staging] based in?

Nothing about a region is published by Rusthub.net | SD Preview Server [Staging]. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 66.51.97.76:28115.

On what Rust version does Rusthub.net | SD Preview Server [Staging] operate?

Rust network protocol 2635 and build 168439 on Linux is what Rusthub.net | SD Preview Server [Staging] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rusthub.net | SD Preview Server [Staging] stay online?

Right now Rusthub.net | SD Preview Server [Staging] is offline, with its last appearance 10 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Wipe days

What is the wiping pattern on Rusthub.net | SD Preview Server [Staging]?

The record holds too few of Rusthub.net | SD Preview Server [Staging]'s wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 8 hours ago the current world was made.

How does Rusthub.net | SD Preview Server [Staging] look on the day of a wipe?

At their busiest, recent wipes averaged 4 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on Rusthub.net | SD Preview Server [Staging]?

The game's server browser reads the tags Rusthub.net | SD Preview Server [Staging] publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168439 (Build): It runs build 168439; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^c (Creative): No gathering here, just sandbox building of your choosing; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Rusthub.net | SD Preview Server [Staging] appear in?

These themed Rust Data Lab lists carry Rusthub.net | SD Preview Server [Staging]: Modded Rust servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Rusthub.net | SD Preview Server [Staging] hold among Rust servers?

Player hours over the last week put Rusthub.net | SD Preview Server [Staging] at #11,952, inside the top 54% of ranked servers.

What does the current player count on Rusthub.net | SD Preview Server [Staging] tell you?

Rusthub.net | SD Preview Server [Staging] is offline at the moment; the last sighting was 10 days 6 hours ago.

Getting on

What steps get you onto Rusthub.net | SD Preview Server [Staging]?

You can connect by pressing F1 in Rust and entering client.connect 66.51.97.76:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^c,gmvanilla,cs168439,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp20
Max players 20 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168439
Build It runs build 168439.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^c
Creative No gathering here, just sandbox building of your choosing.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.