Element card · group Vanilla · atomic number 5,766, its rank
RARustTesting
Online 66.51.99.118:34118 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 30 Oct, 00:51 UTC2h ago | – | – | running | 1 |
| Thu 29 Oct, 15:40 UTC11h ago | – | – | – | 0 |
| Fri 23 Oct, 15:40 UTC6d ago | 1 | halved by day 1 | 6 days | 0 |
| Fri 23 Oct, 01:15 UTC7d ago | 1 | – | 0.6 days | 0 |
| Tue 20 Oct, 13:02 UTC9d ago | 2 | held half | 2.5 days | 0 |
| Wed 30 Sep, 14:21 UTC29d ago | 1 | halved by day 2 | 19.9 days | 0 |
| Mon 28 Sep, 15:32 UTC31d ago | 1 | – | 2 days | 0 |
| Sun 27 Sep, 22:52 UTC32d ago | 1 | – | 0.7 days | 0 |
| Fri 25 Sep, 15:17 UTC34d ago | 1 | held half | 2.3 days | 0 |
| Thu 24 Sep, 13:02 UTC35d ago | 1 | – | 1.1 days | 0 |
| Thu 24 Sep, 00:56 UTC36d ago | 1 | – | 0.5 days | 1 |
| Mon 21 Sep, 18:38 UTC38d ago | 1 | halved by day 1 | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What settings and rules apply on RARustTesting?
No gather rate appears in the name of RARustTesting. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.
Server details
Which location is RARustTesting based in?
Nothing about a region is published by RARustTesting. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 66.51.99.118:34118.
Which Rust version is RARustTesting on?
On Linux, RARustTesting is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RARustTesting for staying online?
RARustTesting is live as of now. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
What is the wiping pattern on RARustTesting?
There is no next wipe to predict for RARustTesting, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 hours ago.
On RARustTesting, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 4 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 1.5.
Lists and tags
What should you understand from the tags RARustTesting carries?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; oxidation (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list RARustTesting publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does RARustTesting come up?
You will find RARustTesting on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, where does RARustTesting place?
Player hours over the last week put RARustTesting at #5,766, inside the top 26% of ranked servers.
How full is RARustTesting right now?
Of 10 slots, 0 are taken on RARustTesting right now. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 15:00 UTC, averaging 2 players.
Connection
What steps get you onto RARustTesting?
In Rust, press F1 and enter client.connect 66.51.99.118:34118. Or click Launch Rust here to open Rust via Steam and connect automatically.