Rust Data LabData lab · live
Live readings Servers11,668 Players48,663 Populated3,138 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 15,335, its rank

Randum Rust Test Server

Online 66.51.99.49:28018 checked 7m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 12 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:47 UTC18d ago 1 – running 0
Thu 1 Oct, 23:27 UTC FW27d ago 1 halved by day 1 9.1 days 0
Sun 27 Sep, 15:34 UTC31d ago 1 halved by day 1 4.3 days 0
Mon 21 Sep, 00:04 UTC38d ago 1 halved by day 1 6.6 days 0
Thu 17 Sep, 21:49 UTC41d ago 2 halved by day 1 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 182
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 182/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 60
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 60/ 700
  5. 5 Ru RustSpain.com … 5
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  6. 6 Ru 404 RUST 2Х|ДЛ… 24
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Quick answers

from the figures on this page

Server setup

What map is in play on Randum Rust Test Server?

A procedural map of size 4,500 with seed 1337 runs on Randum Rust Test Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What rules has Randum Rust Test Server set, and what settings are in force?

Nothing in the name of Randum Rust Test Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Randum Rust Test Server sit?

No region is published by Randum Rust Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 66.51.99.49:28018.

On what Rust version does Randum Rust Test Server operate?

Rust network protocol 2635 and build 168909 on Linux is what Randum Rust Test Server uses. The protocol must match for you to join; Steam will update your game.

Does Randum Rust Test Server stay up, and how reliable is its uptime?

Right now, Randum Rust Test Server is reachable. According to the uptime it reports, the last restart was about 6 days 12 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Randum Rust Test Server perform?

In the last 48 hours, it averaged 28 server fps, with a low of 9. The entity count reached 133,107, including buildings, deployables and all other world items. Up to 6,401 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on Randum Rust Test Server?

There is no next wipe to predict for Randum Rust Test Server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 6 hours ago the current world was made.

How does Randum Rust Test Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on Randum Rust Test Server?

gmrust (Game mode): Survival in the standard Rust style; mp12 (Max players): 12 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Randum Rust Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Randum Rust Test Server appear in?

You will find Randum Rust Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Randum Rust Test Server hold among Rust servers?

The seven-day player-hours table has Randum Rust Test Server at #15,335, in the top 69% of ranked servers.

What does the current player count on Randum Rust Test Server tell you?

At the moment Randum Rust Test Server has 0 of its 12 slots filled. The past week gives an average of 0 players.

Connection

What is the way to join Randum Rust Test Server?

Open the console with F1 in Rust and type client.connect 66.51.99.49:28018. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp12
Max players 12 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.