Element card · group Vanilla · atomic number 15,989, its rank
A Rust Server
Offline 66.51.99.4:28035 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:02 UTC24d ago | 1 | – | running | 1 |
| Thu 1 Oct, 22:18 UTC FW26d ago | 1 | – | 1.9 days | 0 |
| Wed 30 Sep, 17:50 UTC27d ago | 1 | – | 1.2 days | 0 |
| Tue 29 Sep, 19:32 UTC28d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 19:35 UTC30d ago | 1 | held half | 2 days | 1 |
| Sat 26 Sep, 01:16 UTC32d ago | 1 | – | 1.8 days | 0 |
| Fri 25 Sep, 13:25 UTC32d ago | 2 | – | 0.5 days | 0 |
| Wed 23 Sep, 22:21 UTC34d ago | 2 | – | 1.6 days | 0 |
| Mon 21 Sep, 18:30 UTC36d ago | 2 | held half | 2.2 days | 1 |
| Mon 21 Sep, 03:32 UTC37d ago | 2 | – | 0.6 days | 1 |
| Sun 20 Sep, 18:48 UTC37d ago | 1 | – | 0.4 days | 0 |
| Mon 14 Sep, 16:46 UTC43d ago | 1 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on A Rust Server?
A procedural map of size 3,000 with seed 1 runs on A Rust Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is A Rust Server configured, and what rules apply?
Nothing in the name of A Rust Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.
About the server
In what location does A Rust Server sit?
No region is published by A Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 66.51.99.4:28035 is the address it uses.
Which Rust version is A Rust Server on?
Rust network protocol 2634 and build 166655 on Linux is what A Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does A Rust Server stay up, and how reliable is its uptime?
Currently offline, A Rust Server was last seen 24 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on A Rust Server?
There is no next wipe to predict for A Rust Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 24 days 14 hours ago the current world was made.
How does A Rust Server look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Lists and tags
Which meanings sit behind the tags on A Rust Server?
gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166655 (Build): Build number: 166655; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list A Rust Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does A Rust Server come up?
The Rust Data Lab lists that include A Rust Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does A Rust Server hold among Rust servers?
A Rust Server sits at #15,989 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does A Rust Server have at the moment?
A Rust Server is offline at the moment; the last sighting was 24 days 9 hours ago.
How to join
How can you connect to A Rust Server?
In Rust, press F1 and enter client.connect 66.51.99.4:28035. Or click Launch Rust here to open Rust via Steam and connect automatically.