Rust Data LabData lab · live
Live readings Servers11,700 Players38,808 Populated2,943 Fresh wipes · 3h91 Sampled every 5 min

Element card · group Modded · atomic number 9,960, its rank

HighMiles Test server

Offline 66.51.99.4:40123 checked 48m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,960top 45%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5203:0012:0021:0005:0014:0000:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
0510152003:0012:0021:0005:0014:0000:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC6h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC11d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC13d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on HighMiles Test server?

HighMiles Test server runs a procedural map of size 3,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is HighMiles Test server configured, and what rules apply?

Nothing in the name of HighMiles Test server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts HighMiles Test server?

No region is published by HighMiles Test server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.51.99.4:40123.

What Rust version does HighMiles Test server currently run?

On Linux, HighMiles Test server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is HighMiles Test server for staying online?

Currently offline, HighMiles Test server was last seen 48 minutes ago. According to the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 3 October 2026.

Does HighMiles Test server hold a steady performance?

Server fps averaged 14 over the last 48 hours, with 8 as the lowest. The entity count reached 125,964, including buildings, deployables and all other world items. Up to 12,232 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does HighMiles Test server wipe, and how often?

With no fixed rhythm, HighMiles Test server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 hours ago.

How does HighMiles Test server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

How should you read the tags on HighMiles Test server?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list HighMiles Test server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does HighMiles Test server appear in?

The Rust Data Lab lists that include HighMiles Test server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

How does HighMiles Test server compare with other servers in the rankings?

HighMiles Test server sits at #9,960 for seven-day player hours, placing it in the top 45% of ranked servers.

How many players does HighMiles Test server have at the moment?

No live signal from HighMiles Test server right now, which was last seen 48 minutes ago. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 20:00 UTC, at 1 players.

How to join

What steps get you onto HighMiles Test server?

In Rust, press F1 and enter client.connect 66.51.99.4:40123. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://highs-pve-server.paynow.store/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.