Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 14,084, its rank

Rust Defensive Telemetry Lab

Offline 66.68.241.220:28015 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#14,084top 64%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 0
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  4. 4 Ru 404 RUST 2Х|ДЛ… 16
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Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Defensive Telemetry Lab?

Generated by the game, the map on Rust Defensive Telemetry Lab is procedural.

What settings and rules apply on Rust Defensive Telemetry Lab?

No gather rate appears in the name of Rust Defensive Telemetry Lab. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is Rust Defensive Telemetry Lab based in?

There is no region on record for Rust Defensive Telemetry Lab. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 66.68.241.220:28015 is the address it uses.

On what Rust version does Rust Defensive Telemetry Lab operate?

On Windows, Rust Defensive Telemetry Lab is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Rust Defensive Telemetry Lab for staying online?

Currently offline, Rust Defensive Telemetry Lab was last seen 16 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Rust Defensive Telemetry Lab?

Too few wipes are on record for Rust Defensive Telemetry Lab to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 8 hours ago.

Where it appears

Which meanings sit behind the tags on Rust Defensive Telemetry Lab?

These are the tags Rust Defensive Telemetry Lab makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Defensive Telemetry Lab come up?

The Rust Data Lab lists that include Rust Defensive Telemetry Lab are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Rust Defensive Telemetry Lab place?

Rust Defensive Telemetry Lab sits at #14,084 for seven-day player hours, placing it in the top 64% of ranked servers.

What does the current player count on Rust Defensive Telemetry Lab tell you?

No live signal from Rust Defensive Telemetry Lab right now, which was last seen 16 days 22 hours ago.

How to join

What is the way to join Rust Defensive Telemetry Lab?

In Rust, press F1 and enter client.connect 66.68.241.220:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.