Element card · group Modded · atomic number 14,084, its rank
Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rust Defensive Telemetry Lab?
Generated by the game, the map on Rust Defensive Telemetry Lab is procedural.
What settings and rules apply on Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
About the server
Which location is Rust Defensive Telemetry Lab based in?
There is no region on record for Rust Defensive Telemetry Lab. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 66.68.241.220:28015 is the address it uses.
On what Rust version does Rust Defensive Telemetry Lab operate?
On Windows, Rust Defensive Telemetry Lab is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Rust Defensive Telemetry Lab for staying online?
Currently offline, Rust Defensive Telemetry Lab was last seen 16 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on Rust Defensive Telemetry Lab?
Too few wipes are on record for Rust Defensive Telemetry Lab to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 8 hours ago.
Where it appears
Which meanings sit behind the tags on Rust Defensive Telemetry Lab?
These are the tags Rust Defensive Telemetry Lab makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Defensive Telemetry Lab come up?
The Rust Data Lab lists that include Rust Defensive Telemetry Lab are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Rust Defensive Telemetry Lab place?
Rust Defensive Telemetry Lab sits at #14,084 for seven-day player hours, placing it in the top 64% of ranked servers.
What does the current player count on Rust Defensive Telemetry Lab tell you?
No live signal from Rust Defensive Telemetry Lab right now, which was last seen 16 days 22 hours ago.
How to join
What is the way to join Rust Defensive Telemetry Lab?
In Rust, press F1 and enter client.connect 66.68.241.220:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.