Element card · group Modded · atomic number 16,010, its rank
Corrosion Hour Development Test Server
Offline 67.161.116.223:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Corrosion Hour Development Test Server?
A procedural map runs on Corrosion Hour Development Test Server, generated by the game.
What rules has Corrosion Hour Development Test Server set, and what settings are in force?
The name of Corrosion Hour Development Test Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is Corrosion Hour Development Test Server based in?
Nothing about a region is published by Corrosion Hour Development Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 67.161.116.223:28015.
Which Rust version is Corrosion Hour Development Test Server on?
On Windows, Corrosion Hour Development Test Server is running Rust network protocol 2634 and build 166493. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Corrosion Hour Development Test Server stay online?
Currently offline, Corrosion Hour Development Test Server was last seen 25 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.
Wipe days
When does Corrosion Hour Development Test Server wipe, and how often?
The record holds too few of Corrosion Hour Development Test Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 18 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Corrosion Hour Development Test Server?
These are the tags Corrosion Hour Development Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166493 (Build): Build number: 166493; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Corrosion Hour Development Test Server come up?
The Rust Data Lab lists that include Corrosion Hour Development Test Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Corrosion Hour Development Test Server hold among Rust servers?
Corrosion Hour Development Test Server sits at #16,010 for seven-day player hours, placing it in the top 71% of ranked servers.
What does the current player count on Corrosion Hour Development Test Server tell you?
Corrosion Hour Development Test Server is offline at the moment; the last sighting was 25 days 14 hours ago.
How to join
What steps get you onto Corrosion Hour Development Test Server?
Open the console with F1 in Rust and type client.connect 67.161.116.223:28015. The Launch Rust button on this page does the same job through Steam.