Rust Data LabData lab · live
Live readings Servers11,668 Players34,317 Populated2,844 Fresh wipes · 3h86 Sampled every 5 min

Element card · group Modded · atomic number 15,915, its rank

FerretLand 3.0 Custom Monuments

Offline 67.165.211.39:28015 checked 21d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak –
Rank · atomic number#15,915top 72%
Last wipe110d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:28 UTC26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on FerretLand 3.0 Custom Monuments?

The map on FerretLand 3.0 Custom Monuments is procedural, made by the game.

What settings and rules apply on FerretLand 3.0 Custom Monuments?

Nothing in the name of FerretLand 3.0 Custom Monuments gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is FerretLand 3.0 Custom Monuments based in?

Nothing about a region is published by FerretLand 3.0 Custom Monuments. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 67.165.211.39:28015.

On what Rust version does FerretLand 3.0 Custom Monuments operate?

On Windows, FerretLand 3.0 Custom Monuments is running Rust network protocol 2631 and build 156583. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is FerretLand 3.0 Custom Monuments for staying online?

Right now FerretLand 3.0 Custom Monuments is offline, with its last appearance 21 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 3 October 2026.

Wipes and resets

When does FerretLand 3.0 Custom Monuments wipe, and how often?

Too few wipes are on record for FerretLand 3.0 Custom Monuments to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 110 days 1 hours ago.

How does FerretLand 3.0 Custom Monuments look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 22 hours after it began.

Where it appears

Which meanings sit behind the tags on FerretLand 3.0 Custom Monuments?

These are the tags FerretLand 3.0 Custom Monuments makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp25 (Max players): Player slots: 25; ts8 (Group limit): 8 per team, the default the game ships with; v2631 (Protocol): To join, your game must match protocol 2631; cs156583 (Build): The game build is 156583; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does FerretLand 3.0 Custom Monuments appear in?

The Rust Data Lab lists that include FerretLand 3.0 Custom Monuments are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does FerretLand 3.0 Custom Monuments place?

FerretLand 3.0 Custom Monuments sits at #15,915 for seven-day player hours, placing it in the top 72% of ranked servers.

How many players does FerretLand 3.0 Custom Monuments have at the moment?

No live signal from FerretLand 3.0 Custom Monuments right now, which was last seen 21 days 12 hours ago.

How to join

What is the way to join FerretLand 3.0 Custom Monuments?

You can connect by pressing F1 in Rust and entering client.connect 67.165.211.39:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp25
Max players Player slots: 25.
ts8
Group limit 8 per team, the default the game ships with.
v2631
Protocol To join, your game must match protocol 2631.
cs156583
Build The game build is 156583.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.