Element card · group Modded · atomic number 15,318, its rank
The Coop - Development and Testing
Offline 67.187.8.198:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on The Coop - Development and Testing?
A procedural map runs on The Coop - Development and Testing, generated by the game.
What rules has The Coop - Development and Testing set, and what settings are in force?
No gather rate appears in the name of The Coop - Development and Testing. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
About the server
Which location is The Coop - Development and Testing based in?
There is no region on record for The Coop - Development and Testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 67.187.8.198:28015.
On what Rust version does The Coop - Development and Testing operate?
On Windows, The Coop - Development and Testing is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does The Coop - Development and Testing stay up, and how reliable is its uptime?
Right now The Coop - Development and Testing is offline, with its last appearance 5 days 14 hours ago. For the last 7 full days, 34 of 168 hours were online, giving 20% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on The Coop - Development and Testing?
Too few wipes are on record for The Coop - Development and Testing to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 14 hours ago.
Tags, lists
How should you read the tags on The Coop - Development and Testing?
gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list The Coop - Development and Testing publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does The Coop - Development and Testing come up?
You will find The Coop - Development and Testing on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does The Coop - Development and Testing hold among Rust servers?
The seven-day player-hours table has The Coop - Development and Testing at #15,318, in the top 69% of ranked servers.
How many players does The Coop - Development and Testing have at the moment?
The Coop - Development and Testing is offline at the moment; the last sighting was 5 days 14 hours ago. Over seven days the mean player count is 0.
Getting on
What steps get you onto The Coop - Development and Testing?
In Rust, press F1 and enter client.connect 67.187.8.198:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.