Rust Data LabData lab · live
Live readings Servers11,841 Players73,926 Populated3,704 Fresh wipes · 3h221 Sampled every 5 min

Element card · group Modded · atomic number 9,530, its rank

Ironwood Refuge PVE

Online 67.210.97.252:27044 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,530top 43%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:40 UTC10d ago 2 – running 0
Tue 6 Oct, 20:46 UTC22d ago 5 halved by day 1 12.2 days 0
Tue 6 Oct, 13:09 UTC23d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Ironwood Refuge PVE?

A procedural map of size 5,000 with seed 1492185930 runs on Ironwood Refuge PVE, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Ironwood Refuge PVE?

The name of Ironwood Refuge PVE carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is Ironwood Refuge PVE based in?

Nothing about a region is published by Ironwood Refuge PVE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 67.210.97.252:27044.

Which Rust version is Ironwood Refuge PVE on?

On Linux, Ironwood Refuge PVE is running Rust network protocol 2635 and build 167781. The protocol must match for you to join; Steam will update your game.

Does Ironwood Refuge PVE stay up, and how reliable is its uptime?

Ironwood Refuge PVE is live as of now. The uptime it reports suggests it restarted roughly 4 days 18 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Is Ironwood Refuge PVE known for smooth running?

In the last 48 hours, it averaged 38 server fps, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 145,864 entities. Up to 5,756 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does Ironwood Refuge PVE wipe, and how often?

There is no next wipe to predict for Ironwood Refuge PVE, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 13 hours ago the current world was made.

How does Ironwood Refuge PVE look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 4 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

What should you understand from the tags Ironwood Refuge PVE carries?

The game's server browser reads the tags Ironwood Refuge PVE publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Ironwood Refuge PVE appear in?

The Rust Data Lab lists that include Ironwood Refuge PVE are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does Ironwood Refuge PVE compare with other servers in the rankings?

Ironwood Refuge PVE sits at #9,530 for seven-day player hours, placing it in the top 43% of ranked servers.

How many players does Ironwood Refuge PVE have at the moment?

Of 50 slots, 0 are taken on Ironwood Refuge PVE right now. Averaged over the past week: 0 players, peaking at 1.

Connection

What steps get you onto Ironwood Refuge PVE?

In Rust, press F1 and enter client.connect 67.210.97.252:27044. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.