Rust Data LabData lab · live
Live readings Servers11,835 Players82,642 Populated3,762 Fresh wipes · 3h274 Sampled every 5 min

Element card · group Modded · atomic number 15,310, its rank

My Hardcore Test Server

Offline 67.213.140.217:28505 checked 10d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,310top 70%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep3 Oct8 Oct17 Oct22 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:22 UTC12d ago 1 – running 0
Thu 15 Oct, 08:49 UTC14d ago 1 – 1.6 days 0
Wed 30 Sep, 18:30 UTC28d ago 1 – 14.6 days 0
Tue 29 Sep, 22:39 UTC29d ago 1 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on My Hardcore Test Server?

The map on My Hardcore Test Server is procedural at size 4,000 with seed 543626, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is My Hardcore Test Server configured, and what rules apply?

Nothing in the name of My Hardcore Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts My Hardcore Test Server?

Nothing about a region is published by My Hardcore Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 67.213.140.217:28505 is the address it uses.

Which Rust version is My Hardcore Test Server on?

On Windows, My Hardcore Test Server is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does My Hardcore Test Server stay up, and how reliable is its uptime?

Currently offline, My Hardcore Test Server was last seen 10 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does My Hardcore Test Server wipe, and how often?

With no fixed rhythm, My Hardcore Test Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 11 hours ago the current world was made.

What does a typical wipe day on My Hardcore Test Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 3 hours after it began.

Tags, lists

How should you read the tags on My Hardcore Test Server?

The game's server browser reads the tags My Hardcore Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Hardcore Test Server come up?

The Rust Data Lab lists that include My Hardcore Test Server are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does My Hardcore Test Server place?

The seven-day player-hours table has My Hardcore Test Server at #15,310, in the top 70% of ranked servers.

How many players does My Hardcore Test Server have at the moment?

The last recorded sighting of My Hardcore Test Server was 10 days 5 hours ago, and it is offline now.

How to join

What steps get you onto My Hardcore Test Server?

In Rust, press F1 and enter client.connect 67.213.140.217:28505. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.