Rust Data LabData lab · live
Live readings Servers11,856 Players101,030 Populated3,903 Fresh wipes · 3h542 Sampled every 5 min

Element card · group Modded · atomic number 4,002, its rank

SurvivalLand

Online 67.222.128.82:7077 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 12 8% full Room to join
7-day average1peak 4
Rank · atomic number#4,002top 18%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak4players, last three wipes
crowd held20%else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 9 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:53 UTC4d ago 4 – running 0
Sun 18 Oct, 20:59 UTC10d ago 4 halved by day 5 6.8 days 0
Tue 13 Oct, 23:44 UTC15d ago 4 halved by day 3 4.9 days 0
Thu 1 Oct, 21:49 UTC FW27d ago 3 halved by day 5 12.1 days 0
Sun 27 Sep, 23:22 UTC31d ago 4 held half 3.9 days 0
Tue 22 Sep, 15:24 UTC37d ago 4 halved by day 2 5.3 days 0
Tue 15 Sep, 23:18 UTC43d ago 8 halved by day 2 6.7 days 0
Tue 15 Sep, 16:08 UTC44d ago 8 – 0.3 days 0
Tue 15 Sep, 04:00 UTC44d ago 8 – 0.5 days 1
Sun 13 Sep, 23:03 UTC45d ago 5 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on SurvivalLand?

A procedural map of size 3,000 with seed 487367700 runs on SurvivalLand, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on SurvivalLand?

Nothing in the name of SurvivalLand gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does SurvivalLand sit?

Nothing about a region is published by SurvivalLand. Rust Data Lab shows a server's stated location, not a verified position of the machine. 67.222.128.82:7077 is the address it uses.

On what Rust version does SurvivalLand operate?

Rust network protocol 2635 and build 168909 on Linux is what SurvivalLand uses. The protocol must match for you to join; Steam will update your game.

Does SurvivalLand stay up, and how reliable is its uptime?

At the moment, SurvivalLand is online. About 36 hours ago is when it last restarted, based on its uptime. It was online for 141 of 168 hours in the last 7 full days, which is 84% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does SurvivalLand perform?

Server fps averaged 188 over the last 48 hours, with 136 as the lowest. The entity count reached 50,084, including buildings, deployables and all other world items. The highest memory usage was 3,491 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on SurvivalLand, and at what time?

There is no next wipe to predict for SurvivalLand, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 4 days 2 hours ago the current world was made.

How does SurvivalLand look on the day of a wipe?

At their busiest, recent wipes averaged 4 players. 9 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 20% of its recent wipes. Where it did not hold, the crowd dropped below half by day 4.

Where it appears

How should you read the tags on SurvivalLand?

The game's server browser reads the tags SurvivalLand publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp12 (Max players): It has 12 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SurvivalLand come up?

You will find SurvivalLand on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does SurvivalLand hold among Rust servers?

Player hours over the last week put SurvivalLand at #4,002, inside the top 18% of ranked servers.

What does the current player count on SurvivalLand tell you?

SurvivalLand currently shows 1 players across 12 slots. Averaged over the past week: 1 players, peaking at 4. Over 48 hours, the highest average fell at 02:00 UTC, at 3 players.

How to join

How can you connect to SurvivalLand?

Open the console with F1 in Rust and type client.connect 67.222.128.82:7077. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp12
Max players It has 12 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.