Rust Data LabData lab · live
Live readings Servers11,866 Players102,609 Populated3,946 Fresh wipes · 3h551 Sampled every 5 min

Element card · group Modded · atomic number 15,948, its rank

Killa's Weekly TESTING

Offline 67.222.128.82:7080 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,948top 71%
Last wipe44d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Tue 15 SepMon 14 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 04:09 UTC44d ago – – running 1
Mon 14 Sep, 06:59 UTC45d ago 1 – 0.9 days 0
Sun 13 Sep, 23:27 UTC45d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

How is Killa's Weekly TESTING configured, and what rules apply?

The name of Killa's Weekly TESTING carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Killa's Weekly TESTING?

No region is published by Killa's Weekly TESTING. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 67.222.128.82:7080 is the address it uses.

On what Rust version does Killa's Weekly TESTING operate?

On Linux, Killa's Weekly TESTING is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Killa's Weekly TESTING stay online?

Currently offline, Killa's Weekly TESTING was last seen 23 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipes and resets

How often does a wipe happen on Killa's Weekly TESTING, and at what time?

With no fixed rhythm, Killa's Weekly TESTING wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 15 hours ago.

What does a typical wipe day on Killa's Weekly TESTING involve?

Recent wipes on average reached 2 players at their busiest.

Lists and tags

Which meanings sit behind the tags on Killa's Weekly TESTING?

The game's server browser reads the tags Killa's Weekly TESTING publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Killa's Weekly TESTING come up?

The Rust Data Lab lists that include Killa's Weekly TESTING are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Killa's Weekly TESTING hold among Rust servers?

Killa's Weekly TESTING sits at #15,948 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does Killa's Weekly TESTING have at the moment?

Killa's Weekly TESTING is offline at the moment; the last sighting was 23 days 20 hours ago.

How to join

How can you connect to Killa's Weekly TESTING?

In Rust, press F1 and enter client.connect 67.222.128.82:7080. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players 40 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.