Element card · group Modded · atomic number 14,923, its rank
Local Test Server
Offline 68.108.83.102:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Local Test Server?
Generated by the game, the map on Local Test Server is procedural.
What rules has Local Test Server set, and what settings are in force?
Nothing in the name of Local Test Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is disabled.
Server facts
In what location does Local Test Server sit?
No region is published by Local Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 68.108.83.102:28015 is the address it uses.
What Rust version does Local Test Server currently run?
Rust network protocol 2634 and build 166652 on Windows is what Local Test Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does Local Test Server stay online?
Local Test Server is not online at the moment; the last sighting was 22 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.
Wipe schedule
How often does a wipe happen on Local Test Server, and at what time?
Local Test Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 21 hours ago.
Where it appears
How should you read the tags on Local Test Server?
These are the tags Local Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Local Test Server appear in?
These themed Rust Data Lab lists carry Local Test Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Local Test Server compare with other servers in the rankings?
The seven-day player-hours table has Local Test Server at #14,923, in the top 67% of ranked servers.
How full is Local Test Server right now?
No live signal from Local Test Server right now, which was last seen 22 days 21 hours ago.
How to join
What is the way to join Local Test Server?
Open the console with F1 in Rust and type client.connect 68.108.83.102:28015. The Launch Rust button on this page does the same job through Steam.