Rust Data LabData lab · live
Live readings Servers11,733 Players61,573 Populated3,391 Fresh wipes · 3h186 Sampled every 5 min

Element card · group Modded · atomic number 14,023, its rank

SoloAI Faction Wars (private)

Offline 68.3.240.225:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,023top 63%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 23:19 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on SoloAI Faction Wars (private)?

A procedural map runs on SoloAI Faction Wars (private), generated by the game.

What rules has SoloAI Faction Wars (private) set, and what settings are in force?

No gather rate appears in the name of SoloAI Faction Wars (private). With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

About the server

Which location is SoloAI Faction Wars (private) based in?

Nothing about a region is published by SoloAI Faction Wars (private). Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 68.3.240.225:28015.

On what Rust version does SoloAI Faction Wars (private) operate?

On Windows, SoloAI Faction Wars (private) is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does SoloAI Faction Wars (private) stay online?

Right now SoloAI Faction Wars (private) is offline, with its last appearance 5 days 2 hours ago. It was online for 20 of 144 hours in the last 6 full days, which is 14% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on SoloAI Faction Wars (private)?

Too few wipes are on record for SoloAI Faction Wars (private) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 8 hours ago.

How does SoloAI Faction Wars (private) look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

How should you read the tags on SoloAI Faction Wars (private)?

These are the tags SoloAI Faction Wars (private) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SoloAI Faction Wars (private) come up?

These themed Rust Data Lab lists carry SoloAI Faction Wars (private): Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does SoloAI Faction Wars (private) place?

Player hours over the last week put SoloAI Faction Wars (private) at #14,023, inside the top 63% of ranked servers.

How full is SoloAI Faction Wars (private) right now?

SoloAI Faction Wars (private) is offline at the moment; the last sighting was 5 days 2 hours ago. Averaged over the past week: 0 players, peaking at 1.

How to join

What steps get you onto SoloAI Faction Wars (private)?

Open the console with F1 in Rust and type client.connect 68.3.240.225:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.