Element card · group Modded · atomic number 13,304, its rank
Cr4SH
Offline 68.33.204.127:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Cr4SH?
Generated by the game, the map on Cr4SH is procedural.
How is Cr4SH configured, and what rules apply?
The name of Cr4SH carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Cr4SH sit?
There is no region on record for Cr4SH. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 68.33.204.127:28015.
On what Rust version does Cr4SH operate?
On Windows, Cr4SH is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Cr4SH stay online?
Cr4SH is not online at the moment; the last sighting was 42 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipes and resets
How often does a wipe happen on Cr4SH, and at what time?
Cr4SH's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 43 days 3 hours ago.
Tags, lists
How should you read the tags on Cr4SH?
These are the tags Cr4SH makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Cr4SH appear in?
These themed Rust Data Lab lists carry Cr4SH: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does Cr4SH compare with other servers in the rankings?
Player hours over the last week put Cr4SH at #13,304, inside the top – of ranked servers.
What does the current player count on Cr4SH tell you?
The last recorded sighting of Cr4SH was 42 days 15 hours ago, and it is offline now.
How to join
What steps get you onto Cr4SH?
In Rust, press F1 and enter client.connect 68.33.204.127:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.