Element card · group Modded · atomic number 15,402, its rank
Cr4SH
Offline 68.33.204.239:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Cr4SH?
The map on Cr4SH is procedural, made by the game.
What settings and rules apply on Cr4SH?
Nothing in the name of Cr4SH gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does Cr4SH sit?
There is no region on record for Cr4SH. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 68.33.204.239:28015.
What Rust version does Cr4SH currently run?
On Windows, Cr4SH is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Cr4SH stay up, and how reliable is its uptime?
Cr4SH is not online at the moment; the last sighting was 39 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on Cr4SH, and at what time?
Cr4SH's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 39 days 17 hours ago the current world was made.
Lists and tags
What should you understand from the tags Cr4SH carries?
The game's server browser reads the tags Cr4SH publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Cr4SH come up?
You will find Cr4SH on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Cr4SH hold among Rust servers?
Cr4SH sits at #15,402 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on Cr4SH tell you?
Cr4SH is offline at the moment; the last sighting was 39 days 6 hours ago.
Connection
How can you connect to Cr4SH?
In Rust, press F1 and enter client.connect 68.33.204.239:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.