Element card · group Modded · atomic number 13,349, its rank
Cr4SH
Offline 68.33.204.246:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Cr4SH?
Generated by the game, the map on Cr4SH is procedural.
What settings and rules apply on Cr4SH?
Nothing in the name of Cr4SH gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is Cr4SH based in?
There is no region on record for Cr4SH. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 68.33.204.246:28015.
What Rust version does Cr4SH currently run?
On Windows, Cr4SH is running Rust network protocol 2633 and build 163794. The protocol must match for you to join; Steam will update your game.
How reliably does Cr4SH stay online?
Right now Cr4SH is offline, with its last appearance 42 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 16 September 2026.
Wipe days
What is the wiping pattern on Cr4SH?
Cr4SH's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 42 days 21 hours ago.
Lists and tags
How should you read the tags on Cr4SH?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): Build number: 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Cr4SH publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Cr4SH appear in?
You will find Cr4SH on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Cr4SH hold among Rust servers?
Cr4SH sits at #13,349 for seven-day player hours, placing it in the top – of ranked servers.
How full is Cr4SH right now?
The last recorded sighting of Cr4SH was 42 days 19 hours ago, and it is offline now.
Getting on
How can you connect to Cr4SH?
You can connect by pressing F1 in Rust and entering client.connect 68.33.204.246:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.