Rust Data LabData lab · live
Live readings Servers11,603 Players34,648 Populated2,845 Fresh wipes · 3h60 Sampled every 5 min

Element card · group Modded · atomic number 7,228, its rank

Private Apocalypse

Offline 68.40.53.23:28015 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 4 25% full Room to join
7-day average1peak 1
Rank · atomic number#7,228top 32%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0022:0023:0000:0001:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:28 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 53
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  5. 5 Ru RustSpain.com … 4
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Quick answers

from the figures on this page

Server setup

What map is in play on Private Apocalypse?

Generated by the game, the map on Private Apocalypse is procedural.

How is Private Apocalypse configured, and what rules apply?

Nothing in the name of Private Apocalypse gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Private Apocalypse?

No region is published by Private Apocalypse. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 68.40.53.23:28015 is the address it uses.

On what Rust version does Private Apocalypse operate?

Rust network protocol 2635 and build 168909 on Windows is what Private Apocalypse uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Private Apocalypse stay up, and how reliable is its uptime?

Currently offline, Private Apocalypse was last seen 25 hours ago. For the last 7 full days, 17 of 168 hours were online, giving 10% uptime. On 12 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Private Apocalypse wipe, and how often?

Too few wipes are on record for Private Apocalypse to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 13 days 23 hours ago the current world was made.

What does a typical wipe day on Private Apocalypse involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags Private Apocalypse carries?

gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Player slots: 4; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list Private Apocalypse publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Private Apocalypse appear in?

These themed Rust Data Lab lists carry Private Apocalypse: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Private Apocalypse place?

The seven-day player-hours table has Private Apocalypse at #7,228, in the top 32% of ranked servers.

What does the current player count on Private Apocalypse tell you?

No live signal from Private Apocalypse right now, which was last seen 25 hours ago. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 22:00 UTC, at 1 players.

Connection

How can you connect to Private Apocalypse?

You can connect by pressing F1 in Rust and entering client.connect 68.40.53.23:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players Player slots: 4.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.