Element card · group Modded · atomic number 15,611, its rank
RustRoyale Giant Animation Test
Offline 68.97.1.27:28125 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:21 UTC19d ago | 1 | – | running | 0 |
| Fri 9 Oct, 01:59 UTC20d ago | 1 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:45 UTC22d ago | 1 | held half | 2 days | 1 |
| Tue 6 Oct, 18:39 UTC23d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has RustRoyale Giant Animation Test set, and what settings are in force?
Nothing in the name of RustRoyale Giant Animation Test gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.
Server details
Which location is RustRoyale Giant Animation Test based in?
There is no region on record for RustRoyale Giant Animation Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 68.97.1.27:28125 is the address it uses.
On what Rust version does RustRoyale Giant Animation Test operate?
On Windows, RustRoyale Giant Animation Test is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RustRoyale Giant Animation Test stay online?
RustRoyale Giant Animation Test is not online at the moment; the last sighting was 17 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.
Wipe days
How often does a wipe happen on RustRoyale Giant Animation Test, and at what time?
There is no next wipe to predict for RustRoyale Giant Animation Test, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 19 days 22 hours ago.
What does a typical wipe day on RustRoyale Giant Animation Test involve?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Tags, lists
What should you understand from the tags RustRoyale Giant Animation Test carries?
gmrust (Game mode): Standard Rust survival is the game here; mp32 (Max players): 32 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RustRoyale Giant Animation Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does RustRoyale Giant Animation Test appear in?
These themed Rust Data Lab lists carry RustRoyale Giant Animation Test: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does RustRoyale Giant Animation Test hold among Rust servers?
RustRoyale Giant Animation Test sits at #15,611 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does RustRoyale Giant Animation Test have at the moment?
The last recorded sighting of RustRoyale Giant Animation Test was 17 days 16 hours ago, and it is offline now.
Connection
How can you connect to RustRoyale Giant Animation Test?
Open the console with F1 in Rust and type client.connect 68.97.1.27:28125. The Launch Rust button on this page does the same job through Steam.