Rust Data LabData lab · live
Live readings Servers11,668 Players48,663 Populated3,138 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 14,324, its rank

My Rust Server [Oxide | Dev]

Offline 69.194.47.50:28015 checked 37d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak –
Rank · atomic number#14,324top 62%
Last wipe38d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 19:42 UTC38d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 182
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Quick answers

from the figures on this page

Settings and map

What map is in play on My Rust Server [Oxide | Dev]?

A procedural map runs on My Rust Server [Oxide | Dev], generated by the game.

How is My Rust Server [Oxide | Dev] configured, and what rules apply?

No gather rate appears in the name of My Rust Server [Oxide | Dev]. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts My Rust Server [Oxide | Dev]?

There is no region on record for My Rust Server [Oxide | Dev]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 69.194.47.50:28015.

What Rust version does My Rust Server [Oxide | Dev] currently run?

On Windows, My Rust Server [Oxide | Dev] is running Rust network protocol 2633 and build 164530. The protocol must match for you to join; Steam will update your game.

How dependable is My Rust Server [Oxide | Dev] for staying online?

Currently offline, My Rust Server [Oxide | Dev] was last seen 37 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipe schedule

What is the wiping pattern on My Rust Server [Oxide | Dev]?

My Rust Server [Oxide | Dev]'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 38 days 13 hours ago.

On My Rust Server [Oxide | Dev], what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Lists and tags

How should you read the tags on My Rust Server [Oxide | Dev]?

The game's server browser reads the tags My Rust Server [Oxide | Dev] publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust Server [Oxide | Dev] come up?

These themed Rust Data Lab lists carry My Rust Server [Oxide | Dev]: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does My Rust Server [Oxide | Dev] hold among Rust servers?

The seven-day player-hours table has My Rust Server [Oxide | Dev] at #14,324, in the top 62% of ranked servers.

What does the current player count on My Rust Server [Oxide | Dev] tell you?

No live signal from My Rust Server [Oxide | Dev] right now, which was last seen 37 days 11 hours ago.

Connection

How can you connect to My Rust Server [Oxide | Dev]?

You can connect by pressing F1 in Rust and entering client.connect 69.194.47.50:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp300
Max players 300 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build It runs build 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.