Rust Data LabData lab · live
Live readings Servers11,614 Players33,332 Populated2,810 Fresh wipes · 3h68 Sampled every 5 min

Element card · group PvE · atomic number 15,341, its rank

The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |

Online NA 69.9.150.161:28015 checked 7m ago

2x moddedoxidepvepremium
Join the experiment
Atomic mass · players now 0/ 110 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69% · #1513 in NA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:28 UTC26d ago 0 – running 0
Thu 1 Oct, 07:16 UTC27d ago 0 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

The map on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is procedural at size 4,096 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | configured, and what rules apply?

According to its name, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | runs 2x gather. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Joining requires Rust's premium status. The VAC anti-cheat from Valve is enabled.

About the server

In what location does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | sit?

The NA tag is how The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 69.9.150.161:28015 is the address it uses.

Which Rust version is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | on?

On Windows, The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | stay up, and how reliable is its uptime?

The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is live as of now. The uptime it reports suggests it restarted roughly 6 days 10 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | known for smooth running?

In the last 48 hours, it averaged 130 server fps, with a low of 91. Buildings, deployables and everything else in the world added up to as many as 77,288 entities. Memory use peaked at 4,623 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | wipe, and how often?

The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 14 hours ago.

On The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | carries?

The game's server browser reads the tags The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | publishes, which are gmvanilla (Game mode): This is vanilla survival; mp110 (Max players): 110 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here, only the world's threats; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | appear in?

The Rust Data Lab lists that include The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | are: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live, Rust servers named for zombies and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player numbers

Against other Rust servers, where does The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | place?

The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | is #15,341 on seven-day player hours, #1,513 in North America, and in the top 69% of all ranked servers.

What does the current player count on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | tell you?

Of 110 slots, 0 are taken on The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies | right now. Over seven days the mean player count is 0.

How to join

What steps get you onto The Salt Mines (Official) Hybrid | 2x | PvP & PvE | Zombies |?

In Rust, press F1 and enter client.connect 69.9.150.161:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. Joining requires Rust's premium status. For more, visit https://discord.com/invite/uNHPRCK8cJ.

Server tags

what each one means

Published as mp110,ptrak,$r?,v2635,NA,^p,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp110
Max players 110 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^q
Premium Joining requires Rust's premium status.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.