Rust Data LabData lab · live
Live readings Servers11,664 Players42,799 Populated3,021 Fresh wipes · 3h89 Sampled every 5 min

Element card · group Modded · atomic number 15,411, its rank

Ron's DEV Rust Server

Online 70.176.240.249:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct10 Oct15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 21:13 UTC14d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Ron's DEV Rust Server?

Generated by the game, the map on Ron's DEV Rust Server is procedural.

How is Ron's DEV Rust Server configured, and what rules apply?

No gather rate appears in the name of Ron's DEV Rust Server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is off: Valve's VAC.

Server details

In what location does Ron's DEV Rust Server sit?

Nothing about a region is published by Ron's DEV Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 70.176.240.249:28015.

Which Rust version is Ron's DEV Rust Server on?

On Linux, Ron's DEV Rust Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Ron's DEV Rust Server stay online?

Ron's DEV Rust Server is live as of now. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Ron's DEV Rust Server?

Ron's DEV Rust Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 4 hours ago the current world was made.

How does Ron's DEV Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 22 hours after it began.

Lists and tags

Which meanings sit behind the tags on Ron's DEV Rust Server?

These are the tags Ron's DEV Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Ron's DEV Rust Server appear in?

These themed Rust Data Lab lists carry Ron's DEV Rust Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does Ron's DEV Rust Server place?

Ron's DEV Rust Server sits at #15,411 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Ron's DEV Rust Server have at the moment?

Ron's DEV Rust Server currently shows 0 players across 5 slots. The seven-day average for this server is 0 players.

How to join

What steps get you onto Ron's DEV Rust Server?

Open the console with F1 in Rust and type client.connect 70.176.240.249:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.