Rust Data LabData lab · live
Live readings Servers11,662 Players33,506 Populated2,814 Fresh wipes · 3h80 Sampled every 5 min

Element card · group Modded · atomic number 14,102, its rank

Taskmaster's Server DO NOT JOIN

Offline 70.176.29.126:28015 checked 13d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,102top 65%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct18 Oct20 Oct22 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 08:01 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Taskmaster's Server DO NOT JOIN?

Generated by the game, the map on Taskmaster's Server DO NOT JOIN is procedural.

What settings and rules apply on Taskmaster's Server DO NOT JOIN?

Nothing in the name of Taskmaster's Server DO NOT JOIN gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

Server details

In what location does Taskmaster's Server DO NOT JOIN sit?

There is no region on record for Taskmaster's Server DO NOT JOIN. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 70.176.29.126:28015.

Which Rust version is Taskmaster's Server DO NOT JOIN on?

Rust network protocol 2634 and build 167584 on Windows is what Taskmaster's Server DO NOT JOIN uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Taskmaster's Server DO NOT JOIN for staying online?

Taskmaster's Server DO NOT JOIN is not online at the moment; the last sighting was 13 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Taskmaster's Server DO NOT JOIN, and at what time?

The record holds too few of Taskmaster's Server DO NOT JOIN's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 20 hours ago.

What does a typical wipe day on Taskmaster's Server DO NOT JOIN involve?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on Taskmaster's Server DO NOT JOIN?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Taskmaster's Server DO NOT JOIN publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Taskmaster's Server DO NOT JOIN appear in?

You will find Taskmaster's Server DO NOT JOIN on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Taskmaster's Server DO NOT JOIN compare with other servers in the rankings?

The seven-day player-hours table has Taskmaster's Server DO NOT JOIN at #14,102, in the top 65% of ranked servers.

What does the current player count on Taskmaster's Server DO NOT JOIN tell you?

No live signal from Taskmaster's Server DO NOT JOIN right now, which was last seen 13 days 22 hours ago.

How to join

What is the way to join Taskmaster's Server DO NOT JOIN?

You can connect by pressing F1 in Rust and entering client.connect 70.176.29.126:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.