Rust Data LabData lab · live
Live readings Servers11,749 Players74,551 Populated3,731 Fresh wipes · 3h139 Sampled every 5 min

Element card · group Modded · atomic number 15,719, its rank

Exoscape Local Dev

Offline 71.58.121.157:28016 checked 16d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,719top 71%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 20:50 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 152
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  4. 4 Ru 404 RUST 2Х|ДЛ… 134
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Quick answers

from the figures on this page

Settings and map

What map is in play on Exoscape Local Dev?

The map on Exoscape Local Dev is procedural, made by the game.

How is Exoscape Local Dev configured, and what rules apply?

No gather rate appears in the name of Exoscape Local Dev. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Exoscape Local Dev sit?

There is no region on record for Exoscape Local Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 71.58.121.157:28016.

On what Rust version does Exoscape Local Dev operate?

On Windows, Exoscape Local Dev is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Exoscape Local Dev stay online?

Exoscape Local Dev is not online at the moment; the last sighting was 16 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Exoscape Local Dev wipe, and how often?

The record holds too few of Exoscape Local Dev's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 16 hours ago.

What does a typical wipe day on Exoscape Local Dev involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 3 hours after it began.

Where it appears

Which meanings sit behind the tags on Exoscape Local Dev?

The game's server browser reads the tags Exoscape Local Dev publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Exoscape Local Dev appear in?

The Rust Data Lab lists that include Exoscape Local Dev are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does Exoscape Local Dev compare with other servers in the rankings?

Player hours over the last week put Exoscape Local Dev at #15,719, inside the top 71% of ranked servers.

What does the current player count on Exoscape Local Dev tell you?

The last recorded sighting of Exoscape Local Dev was 16 days 18 hours ago, and it is offline now.

Connection

What is the way to join Exoscape Local Dev?

You can connect by pressing F1 in Rust and entering client.connect 71.58.121.157:28016, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.