Element card · group Modded · atomic number 15,719, its rank
Exoscape Local Dev
Offline 71.58.121.157:28016 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Exoscape Local Dev?
The map on Exoscape Local Dev is procedural, made by the game.
How is Exoscape Local Dev configured, and what rules apply?
No gather rate appears in the name of Exoscape Local Dev. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Exoscape Local Dev sit?
There is no region on record for Exoscape Local Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 71.58.121.157:28016.
On what Rust version does Exoscape Local Dev operate?
On Windows, Exoscape Local Dev is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Exoscape Local Dev stay online?
Exoscape Local Dev is not online at the moment; the last sighting was 16 days 18 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does Exoscape Local Dev wipe, and how often?
The record holds too few of Exoscape Local Dev's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 16 hours ago.
What does a typical wipe day on Exoscape Local Dev involve?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 3 hours after it began.
Where it appears
Which meanings sit behind the tags on Exoscape Local Dev?
The game's server browser reads the tags Exoscape Local Dev publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Exoscape Local Dev appear in?
The Rust Data Lab lists that include Exoscape Local Dev are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
How does Exoscape Local Dev compare with other servers in the rankings?
Player hours over the last week put Exoscape Local Dev at #15,719, inside the top 71% of ranked servers.
What does the current player count on Exoscape Local Dev tell you?
The last recorded sighting of Exoscape Local Dev was 16 days 18 hours ago, and it is offline now.
Connection
What is the way to join Exoscape Local Dev?
You can connect by pressing F1 in Rust and entering client.connect 71.58.121.157:28016, or by pressing Launch Rust here, which starts the game through Steam and joins for you.