Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h42 Sampled every 5 min

Element card · group Modded · atomic number 15,373, its rank

KABOOM ISOLATED BASE DESIGN LAB

Online 72.178.40.244:29125 checked 2h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,373top 69%
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123402:0010:0011:0013:0014:0016:00Wiped Wed 28 Oct, 02:49 UTCWIPEWiped Wed 28 Oct, 10:41 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:41 UTC8h ago – – running 0
Wed 28 Oct, 02:49 UTC16h ago – – – 0
Sun 25 Oct, 13:43 UTC3d ago 0 – 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 205
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  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 183
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  4. 4 Ru 404 RUST 2Х|ДЛ… 126
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126/ 700
  5. 5 Ru RustSpain.com … 19
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 50
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on KABOOM ISOLATED BASE DESIGN LAB?

Generated by the game, the map on KABOOM ISOLATED BASE DESIGN LAB is procedural.

What rules has KABOOM ISOLATED BASE DESIGN LAB set, and what settings are in force?

No gather rate appears in the name of KABOOM ISOLATED BASE DESIGN LAB. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is off: Valve's VAC.

Server facts

In what location does KABOOM ISOLATED BASE DESIGN LAB sit?

There is no region on record for KABOOM ISOLATED BASE DESIGN LAB. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 72.178.40.244:29125.

On what Rust version does KABOOM ISOLATED BASE DESIGN LAB operate?

Rust network protocol 2635 and build 168909 on Linux is what KABOOM ISOLATED BASE DESIGN LAB uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is KABOOM ISOLATED BASE DESIGN LAB for staying online?

Right now, KABOOM ISOLATED BASE DESIGN LAB is reachable. For the last 2 full days, 0 of 48 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 October 2026.

Wipe schedule

How often does a wipe happen on KABOOM ISOLATED BASE DESIGN LAB, and at what time?

With no fixed rhythm, KABOOM ISOLATED BASE DESIGN LAB wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 3 hours ago the current world was made.

On KABOOM ISOLATED BASE DESIGN LAB, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on KABOOM ISOLATED BASE DESIGN LAB?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list KABOOM ISOLATED BASE DESIGN LAB publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does KABOOM ISOLATED BASE DESIGN LAB appear in?

The Rust Data Lab lists that include KABOOM ISOLATED BASE DESIGN LAB are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does KABOOM ISOLATED BASE DESIGN LAB place?

The seven-day player-hours table has KABOOM ISOLATED BASE DESIGN LAB at #15,373, in the top 69% of ranked servers.

How many players does KABOOM ISOLATED BASE DESIGN LAB have at the moment?

KABOOM ISOLATED BASE DESIGN LAB currently shows 0 players across 1 slots. Over seven days the mean player count is 0.

Getting on

What steps get you onto KABOOM ISOLATED BASE DESIGN LAB?

In Rust, press F1 and enter client.connect 72.178.40.244:29125. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.