Element card · group Modded · atomic number 13,849, its rank
RustSkinLab Content Studio
Offline 72.251.221.49:28025 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on RustSkinLab Content Studio?
A procedural map runs on RustSkinLab Content Studio, generated by the game.
How is RustSkinLab Content Studio configured, and what rules apply?
The name of RustSkinLab Content Studio carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts RustSkinLab Content Studio?
There is no region on record for RustSkinLab Content Studio. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 72.251.221.49:28025 is the address it uses.
What Rust version does RustSkinLab Content Studio currently run?
On Windows, RustSkinLab Content Studio is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.
Does RustSkinLab Content Studio stay up, and how reliable is its uptime?
Currently offline, RustSkinLab Content Studio was last seen 24 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
Wipe schedule
What is the wiping pattern on RustSkinLab Content Studio?
Too few wipes are on record for RustSkinLab Content Studio to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 11 hours ago.
Where it appears
What should you understand from the tags RustSkinLab Content Studio carries?
The game's server browser reads the tags RustSkinLab Content Studio publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does RustSkinLab Content Studio appear in?
The Rust Data Lab lists that include RustSkinLab Content Studio are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustSkinLab Content Studio hold among Rust servers?
The seven-day player-hours table has RustSkinLab Content Studio at #13,849, in the top 61% of ranked servers.
How many players does RustSkinLab Content Studio have at the moment?
No live signal from RustSkinLab Content Studio right now, which was last seen 24 days 21 hours ago.
Getting on
How can you connect to RustSkinLab Content Studio?
Open the console with F1 in Rust and type client.connect 72.251.221.49:28025. The Launch Rust button on this page does the same job through Steam.