Element card · group Modded · atomic number 14,771, its rank
Content
Offline 72.56.229.32:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Content?
A procedural map runs on Content, generated by the game.
What rules has Content set, and what settings are in force?
Nothing in the name of Content gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
Which location is Content based in?
There is no region on record for Content. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 72.56.229.32:28015.
On what Rust version does Content operate?
On Windows, Content is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Content stay up, and how reliable is its uptime?
Currently offline, Content was last seen 26 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
Wipes and resets
What is the wiping pattern on Content?
The record holds too few of Content's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 13 hours ago the current world was made.
Tags, lists
What should you understand from the tags Content carries?
The game's server browser reads the tags Content publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Content come up?
The Rust Data Lab lists that include Content are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Content place?
Player hours over the last week put Content at #14,771, inside the top 64% of ranked servers.
How full is Content right now?
Content is offline at the moment; the last sighting was 26 days 7 hours ago.
How to join
What is the way to join Content?
In Rust, press F1 and enter client.connect 72.56.229.32:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.