Element card · group Modded · atomic number 13,534, its rank
My Build Test
Offline 72.56.49.201:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on My Build Test?
The map on My Build Test is procedural, made by the game.
What rules has My Build Test set, and what settings are in force?
The name of My Build Test carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is My Build Test based in?
There is no region on record for My Build Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 72.56.49.201:28015.
On what Rust version does My Build Test operate?
On Windows, My Build Test is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does My Build Test stay online?
Currently offline, My Build Test was last seen 10 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.
Wipes and resets
What is the wiping pattern on My Build Test?
Too few wipes are on record for My Build Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 10 days 14 hours ago the current world was made.
Tags, lists
How should you read the tags on My Build Test?
These are the tags My Build Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does My Build Test come up?
These themed Rust Data Lab lists carry My Build Test: Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, where does My Build Test place?
The seven-day player-hours table has My Build Test at #13,534, in the top 62% of ranked servers.
How full is My Build Test right now?
The last recorded sighting of My Build Test was 10 days 13 hours ago, and it is offline now.
Getting on
What is the way to join My Build Test?
Open the console with F1 in Rust and type client.connect 72.56.49.201:28015. The Launch Rust button on this page does the same job through Steam.