Element card · group Modded · atomic number 5,400, its rank
Imperium Plugin Development
Online 72.60.151.232:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 17d 5hSat 14 Nov, 18:03 UTC
- 36d 6hThu 3 Dec, 19:00 UTCFW
- 38d 5hSat 5 Dec, 18:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Imperium Plugin Development?
A procedural map of size 3,000 with seed 543543 runs on Imperium Plugin Development, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Imperium Plugin Development set, and what settings are in force?
Nothing in the name of Imperium Plugin Development gives a gather rate. You get up to 128 players per group. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does Imperium Plugin Development sit?
Nothing about a region is published by Imperium Plugin Development. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 72.60.151.232:28015.
What Rust version does Imperium Plugin Development currently run?
Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development uses. The protocol must match for you to join; Steam will update your game.
How dependable is Imperium Plugin Development for staying online?
Right now, Imperium Plugin Development is reachable. About 3 days 10 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 1 October 2026.
How well does Imperium Plugin Development perform?
The last 48 hours show an average of 78 server fps and a minimum of 14. The entity count reached 46,709, including buildings, deployables and all other world items. Memory use peaked at 3,463 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
How often does a wipe happen on Imperium Plugin Development, and at what time?
The wipe rhythm for Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 3 days 18 hours ago.
What does a typical wipe day on Imperium Plugin Development involve?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 8 when it didn't hold.
Where it appears
How should you read the tags on Imperium Plugin Development?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts128 (Group limit): No team may exceed 128; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Imperium Plugin Development publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Imperium Plugin Development come up?
These themed Rust Data Lab lists carry Imperium Plugin Development: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How does Imperium Plugin Development compare with other servers in the rankings?
The seven-day player-hours table has Imperium Plugin Development at #5,400, in the top 24% of ranked servers.
How many players does Imperium Plugin Development have at the moment?
Imperium Plugin Development currently shows 0 players across 2 slots. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
Getting on
What is the way to join Imperium Plugin Development?
In Rust, press F1 and enter client.connect 72.60.151.232:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.