Rust Data LabData lab · live
Live readings Servers11,856 Players101,030 Populated3,903 Fresh wipes · 3h542 Sampled every 5 min

Element card · group Modded · atomic number 15,327, its rank

IRONHAVEN QA - staging (not public)

Offline 73.164.1.196:28315 checked 7d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:21 UTC7d ago 0 – running 0
Tue 6 Oct, 07:23 UTC23d ago 0 – 16.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 148
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  4. 4 Ru 404 RUST 2Х|ДЛ… 60
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  6. 6 Ru RustSpain.com … 348
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348/ 350

Quick answers

from the figures on this page

Settings and map

What map is in play on IRONHAVEN QA - staging (not public)?

A procedural map runs on IRONHAVEN QA - staging (not public), generated by the game.

What rules has IRONHAVEN QA - staging (not public) set, and what settings are in force?

The name of IRONHAVEN QA - staging (not public) carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

In what location does IRONHAVEN QA - staging (not public) sit?

No region is published by IRONHAVEN QA - staging (not public). Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 73.164.1.196:28315.

What Rust version does IRONHAVEN QA - staging (not public) currently run?

Rust network protocol 2634 and build 167584 on Linux is what IRONHAVEN QA - staging (not public) uses. The protocol must match for you to join; Steam will update your game.

Does IRONHAVEN QA - staging (not public) stay up, and how reliable is its uptime?

Right now IRONHAVEN QA - staging (not public) is offline, with its last appearance 7 days 2 hours ago. It was online for 18 of 168 hours in the last 7 full days, which is 11% uptime. It first appeared to Rust Data Lab on 21 September 2026.

Wipe days

How often does a wipe happen on IRONHAVEN QA - staging (not public), and at what time?

IRONHAVEN QA - staging (not public)'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 2 hours ago.

On IRONHAVEN QA - staging (not public), what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

What should you understand from the tags IRONHAVEN QA - staging (not public) carries?

The game's server browser reads the tags IRONHAVEN QA - staging (not public) publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does IRONHAVEN QA - staging (not public) come up?

These themed Rust Data Lab lists carry IRONHAVEN QA - staging (not public): Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does IRONHAVEN QA - staging (not public) compare with other servers in the rankings?

The seven-day player-hours table has IRONHAVEN QA - staging (not public) at #15,327, in the top 69% of ranked servers.

What does the current player count on IRONHAVEN QA - staging (not public) tell you?

IRONHAVEN QA - staging (not public) is offline at the moment; the last sighting was 7 days 2 hours ago. Over seven days the mean player count is 0.

How to join

How can you connect to IRONHAVEN QA - staging (not public)?

You can connect by pressing F1 in Rust and entering client.connect 73.164.1.196:28315, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.