Element card · group Modded · atomic number 8,653, its rank
RCS measurement (local)
Offline 73.213.125.58:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on RCS measurement (local)?
A procedural map runs on RCS measurement (local), generated by the game.
What settings and rules apply on RCS measurement (local)?
The name of RCS measurement (local) carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is off: Valve's VAC.
Server details
In what location does RCS measurement (local) sit?
There is no region on record for RCS measurement (local). What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 73.213.125.58:28015.
Which Rust version is RCS measurement (local) on?
Rust network protocol 2635 and build 168909 on Windows is what RCS measurement (local) uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is RCS measurement (local) for staying online?
Currently offline, RCS measurement (local) was last seen 3 days 15 hours ago. It was online for 37 of 120 hours in the last 5 full days, which is 31% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on RCS measurement (local), and at what time?
Too few wipes are on record for RCS measurement (local) to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 6 hours ago.
Tags, lists
Which meanings sit behind the tags on RCS measurement (local)?
These are the tags RCS measurement (local) makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RCS measurement (local) come up?
The Rust Data Lab lists that include RCS measurement (local) are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, where does RCS measurement (local) place?
RCS measurement (local) sits at #8,653 for seven-day player hours, placing it in the top 39% of ranked servers.
What does the current player count on RCS measurement (local) tell you?
The last recorded sighting of RCS measurement (local) was 3 days 15 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top.
Connection
What is the way to join RCS measurement (local)?
In Rust, press F1 and enter client.connect 73.213.125.58:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.