Rust Data LabData lab · live
Live readings Servers11,826 Players82,123 Populated3,756 Fresh wipes · 3h273 Sampled every 5 min

Element card · group Modded · atomic number 15,010, its rank

HighMiles Map Testing Server

Offline 73.35.47.125:28015 checked 5d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,010top 67%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct16 Oct24 Oct26 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 14:21 UTC18d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on HighMiles Map Testing Server?

A procedural map of size 3,200 with seed 2103294826 runs on HighMiles Map Testing Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has HighMiles Map Testing Server set, and what settings are in force?

No gather rate appears in the name of HighMiles Map Testing Server. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is HighMiles Map Testing Server based in?

No region is published by HighMiles Map Testing Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 73.35.47.125:28015 is the address it uses.

Which Rust version is HighMiles Map Testing Server on?

Rust network protocol 2635 and build 168909 on Windows is what HighMiles Map Testing Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does HighMiles Map Testing Server stay online?

Right now HighMiles Map Testing Server is offline, with its last appearance 5 days 9 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does HighMiles Map Testing Server wipe, and how often?

Too few wipes are on record for HighMiles Map Testing Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 18 days ago.

On HighMiles Map Testing Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on HighMiles Map Testing Server?

These are the tags HighMiles Map Testing Server makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does HighMiles Map Testing Server appear in?

You will find HighMiles Map Testing Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does HighMiles Map Testing Server place?

The seven-day player-hours table has HighMiles Map Testing Server at #15,010, in the top 67% of ranked servers.

How many players does HighMiles Map Testing Server have at the moment?

HighMiles Map Testing Server is offline at the moment; the last sighting was 5 days 9 hours ago. The week's figures average 0 players and top out at 1.

Getting on

What steps get you onto HighMiles Map Testing Server?

Open the console with F1 in Rust and type client.connect 73.35.47.125:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp5
Max players 5 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.