Element card · group Modded · atomic number 15,346, its rank
MOD Test Server
Offline 73.46.68.165:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on MOD Test Server?
A procedural map of size 3,000 with seed 12345 runs on MOD Test Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has MOD Test Server set, and what settings are in force?
Nothing in the name of MOD Test Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server facts
Which location is MOD Test Server based in?
Nothing about a region is published by MOD Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 73.46.68.165:28015 is the address it uses.
Which Rust version is MOD Test Server on?
On Windows, MOD Test Server is running Rust network protocol 2632 and build 161125. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is MOD Test Server for staying online?
Currently offline, MOD Test Server was last seen 15 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipes and resets
When does MOD Test Server wipe, and how often?
Too few wipes are on record for MOD Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 71 days 5 hours ago the current world was made.
Tags, lists
What should you understand from the tags MOD Test Server carries?
The game's server browser reads the tags MOD Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): It has 200 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2632 (Protocol): Protocol 2632 is required; join only if your game matches it; cs161125 (Build): It runs build 161125; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does MOD Test Server appear in?
The Rust Data Lab lists that include MOD Test Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does MOD Test Server hold among Rust servers?
The seven-day player-hours table has MOD Test Server at #15,346, in the top 71% of ranked servers.
How full is MOD Test Server right now?
The last recorded sighting of MOD Test Server was 15 days 17 hours ago, and it is offline now.
How to join
How can you connect to MOD Test Server?
In Rust, press F1 and enter client.connect 73.46.68.165:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.