Rust Data LabData lab · live
Live readings Servers11,753 Players67,907 Populated3,403 Fresh wipes · 3h209 Sampled every 5 min

Element card · group Modded · atomic number 7,466, its rank

BuildAnywhere subway test

Offline 73.86.47.202:28781 checked 16h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average1peak 1
Rank · atomic number#7,466top 33%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75115:0019:0022:0001:0004:0007:00Wiped Wed 28 Oct, 21:16 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:16 UTC1d ago – – running 1
Sat 24 Oct, 08:22 UTC5d ago 1 – 4.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Bu [EU] Builders … 84
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  2. 2 Bu [NA] Builders … 158
    [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 92 on average 158/ 999
  3. 3 Ru [AU] Rusticate… 35
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  4. 4 At Atlas // CSL -… 1
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  5. 5 Ko KoalaKopters -… 22
  6. 6 Aq AQRUX RUST BUI… 9
    AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average 9/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on BuildAnywhere subway test?

Generated by the game, the map on BuildAnywhere subway test is procedural.

What rules has BuildAnywhere subway test set, and what settings are in force?

Nothing in the name of BuildAnywhere subway test gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is BuildAnywhere subway test based in?

Nothing about a region is published by BuildAnywhere subway test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 73.86.47.202:28781.

Which Rust version is BuildAnywhere subway test on?

On Windows, BuildAnywhere subway test is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is BuildAnywhere subway test for staying online?

BuildAnywhere subway test is not online at the moment; the last sighting was 16 hours ago. For the last 4 full days, 8 of 96 hours were online, giving 8% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on BuildAnywhere subway test?

BuildAnywhere subway test's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.

What does a typical wipe day on BuildAnywhere subway test involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags BuildAnywhere subway test carries?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list BuildAnywhere subway test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does BuildAnywhere subway test come up?

These themed Rust Data Lab lists carry BuildAnywhere subway test: Modded Rust servers, measured and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

How does BuildAnywhere subway test compare with other servers in the rankings?

BuildAnywhere subway test sits at #7,466 for seven-day player hours, placing it in the top 33% of ranked servers.

What does the current player count on BuildAnywhere subway test tell you?

BuildAnywhere subway test is offline at the moment; the last sighting was 16 hours ago. Averaged over the past week: 1 players, peaking at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Getting on

What is the way to join BuildAnywhere subway test?

You can connect by pressing F1 in Rust and entering client.connect 73.86.47.202:28781, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.