Rust Data LabData lab · live
Live readings Servers11,752 Players57,724 Populated3,422 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 15,274, its rank

DefendableHomes LOCAL ONLY

Offline 73.89.211.95:28115 checked 9d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,274top 69%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct10 Oct14 Oct18 Oct22 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

How is DefendableHomes LOCAL ONLY configured, and what rules apply?

The name of DefendableHomes LOCAL ONLY carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does DefendableHomes LOCAL ONLY sit?

There is no region on record for DefendableHomes LOCAL ONLY. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 73.89.211.95:28115.

On what Rust version does DefendableHomes LOCAL ONLY operate?

Rust network protocol 2634 and build 166494 on Windows is what DefendableHomes LOCAL ONLY uses. The protocol must match for you to join; Steam will update your game.

Does DefendableHomes LOCAL ONLY stay up, and how reliable is its uptime?

Currently offline, DefendableHomes LOCAL ONLY was last seen 9 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does DefendableHomes LOCAL ONLY wipe, and how often?

DefendableHomes LOCAL ONLY's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 22 days 1 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on DefendableHomes LOCAL ONLY?

gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list DefendableHomes LOCAL ONLY publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does DefendableHomes LOCAL ONLY come up?

You will find DefendableHomes LOCAL ONLY on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does DefendableHomes LOCAL ONLY hold among Rust servers?

The seven-day player-hours table has DefendableHomes LOCAL ONLY at #15,274, in the top 69% of ranked servers.

How many players does DefendableHomes LOCAL ONLY have at the moment?

DefendableHomes LOCAL ONLY is offline at the moment; the last sighting was 9 days 21 hours ago.

How to join

What is the way to join DefendableHomes LOCAL ONLY?

In Rust, press F1 and enter client.connect 73.89.211.95:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.