Rust Data LabData lab · live
Live readings Servers11,887 Players99,467 Populated3,953 Fresh wipes · 3h406 Sampled every 5 min

Element card · group Modded · atomic number 13,837, its rank

KSK-Labs

Offline 74.130.231.139:28015 checked 6d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,837top 62%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 01:50 UTC6d ago 1 – running 0
Mon 19 Oct, 01:27 UTC10d ago 1 halved by day 1 4 days 0
Sat 17 Oct, 03:46 UTC12d ago 1 – 1.9 days 0
Fri 16 Oct, 01:43 UTC13d ago 1 – 1.1 days 0
Thu 15 Oct, 04:01 UTC14d ago 1 – 0.9 days 1
Tue 13 Oct, 08:02 UTC16d ago 1 – 1.8 days 0
Sun 11 Oct, 19:53 UTC17d ago 0 – 1.5 days 0
Thu 8 Oct, 20:25 UTC20d ago 2 held half 3 days 1
Thu 8 Oct, 02:01 UTC21d ago 2 – 0.8 days 0
Wed 7 Oct, 01:22 UTC22d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on KSK-Labs?

The map on KSK-Labs is procedural at size 4,500 with seed 4585, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

What rules has KSK-Labs set, and what settings are in force?

Nothing in the name of KSK-Labs gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

What region hosts KSK-Labs?

Nothing about a region is published by KSK-Labs. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 74.130.231.139:28015 is the address it uses.

Which Rust version is KSK-Labs on?

On Windows, KSK-Labs is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is KSK-Labs for staying online?

Currently offline, KSK-Labs was last seen 6 days 9 hours ago. It was online for 8 of 168 hours in the last 7 full days, which is 5% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on KSK-Labs, and at what time?

There is no next wipe to predict for KSK-Labs, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 days 15 hours ago the current world was made.

On KSK-Labs, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

Which meanings sit behind the tags on KSK-Labs?

These are the tags KSK-Labs makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does KSK-Labs come up?

You will find KSK-Labs on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does KSK-Labs place?

KSK-Labs sits at #13,837 for seven-day player hours, placing it in the top 62% of ranked servers.

How many players does KSK-Labs have at the moment?

The last recorded sighting of KSK-Labs was 6 days 9 hours ago, and it is offline now. The week's figures average 0 players and top out at 1.

How to join

How can you connect to KSK-Labs?

You can connect by pressing F1 in Rust and entering client.connect 74.130.231.139:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.