Rust Data LabData lab · live
Live readings Servers11,700 Players43,056 Populated3,055 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Modded · atomic number 10,181, its rank

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 4h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,181top 46%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0023:0004:0009:0014:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0023:0004:0009:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:36 UTC5d ago 1 – running 0
Tue 13 Oct, 08:22 UTC15d ago 1 – 10.7 days 0
Mon 12 Oct, 01:49 UTC16d ago 1 – 1.3 days 0
Fri 9 Oct, 07:02 UTC19d ago 1 – 2.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 34
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 34/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 28
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average 28/ 700
  5. 5 Ru RustSpain.com … 3
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 4/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on KSK-Labs Testing?

KSK-Labs Testing runs a procedural map of size 3,500 with seed 10; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has KSK-Labs Testing set, and what settings are in force?

No gather rate appears in the name of KSK-Labs Testing. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is KSK-Labs Testing based in?

Nothing about a region is published by KSK-Labs Testing. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 74.130.231.139:28025 is the address it uses.

Which Rust version is KSK-Labs Testing on?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing uses. The protocol must match for you to join; Steam will update your game.

How reliably does KSK-Labs Testing stay online?

Right now KSK-Labs Testing is offline, with its last appearance 4 hours ago. The uptime it reports suggests it restarted roughly 23 hours ago. It was online for 57 of 168 hours in the last 7 full days, which is 34% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.

Is KSK-Labs Testing known for smooth running?

The last 48 hours show an average of 145 server fps and a minimum of 120. The entity count reached 71,215, including buildings, deployables and all other world items. The highest memory usage was 2,535 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does KSK-Labs Testing wipe, and how often?

There is no next wipe to predict for KSK-Labs Testing, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days ago.

What does a typical wipe day on KSK-Labs Testing involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on KSK-Labs Testing?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon: that is the tag list KSK-Labs Testing publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does KSK-Labs Testing come up?

The Rust Data Lab lists that include KSK-Labs Testing are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How does KSK-Labs Testing compare with other servers in the rankings?

Player hours over the last week put KSK-Labs Testing at #10,181, inside the top 46% of ranked servers.

How many players does KSK-Labs Testing have at the moment?

No live signal from KSK-Labs Testing right now, which was last seen 4 hours ago. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 02:00 UTC, at 1 players.

Getting on

What steps get you onto KSK-Labs Testing?

You can connect by pressing F1 in Rust and entering client.connect 74.130.231.139:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.