Rust Data LabData lab · live
Live readings Servers11,691 Players50,606 Populated3,291 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 11,505, its rank

Demo Recording Server

Online 74.140.225.2:28015 checked 13m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,505top 52%
Last wipe26d agono schedule published
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 8d 18hThu 5 Nov, 19:00 UTCFW
  2. 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:14 UTC FW26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Demo Recording Server?

Generated by the game, the map on Demo Recording Server is procedural.

What settings and rules apply on Demo Recording Server?

Nothing in the name of Demo Recording Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is Demo Recording Server based in?

No region is published by Demo Recording Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 74.140.225.2:28015.

What Rust version does Demo Recording Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what Demo Recording Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Demo Recording Server for staying online?

At the moment, Demo Recording Server is online. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

How often does a wipe happen on Demo Recording Server, and at what time?

The only wipe on Demo Recording Server is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 26 days 5 hours ago.

What does a typical wipe day on Demo Recording Server involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Tags, lists

Which meanings sit behind the tags on Demo Recording Server?

These are the tags Demo Recording Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Demo Recording Server appear in?

These themed Rust Data Lab lists carry Demo Recording Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does Demo Recording Server compare with other servers in the rankings?

Player hours over the last week put Demo Recording Server at #11,505, inside the top 52% of ranked servers.

How full is Demo Recording Server right now?

Demo Recording Server currently shows 0 players across 10 slots. Averaged over the past week: 0 players, peaking at 1.

Connection

What steps get you onto Demo Recording Server?

You can connect by pressing F1 in Rust and entering client.connect 74.140.225.2:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.