Element card · group Modded · atomic number 4,703, its rank
Peace, Then War
Online 74.244.31.245:28025 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC52d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Peace, Then War?
Peace, Then War runs a procedural map of size 4,800 with seed 2056159002; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Peace, Then War configured, and what rules apply?
Nothing in the name of Peace, Then War gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does Peace, Then War sit?
There is no region on record for Peace, Then War. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 74.244.31.245:28025 is the address it uses.
On what Rust version does Peace, Then War operate?
Rust network protocol 2635 and build 168909 on Windows is what Peace, Then War uses. The protocol must match for you to join; Steam will update your game.
How dependable is Peace, Then War for staying online?
Peace, Then War is live as of now. According to the uptime it reports, the last restart was about 23 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is Peace, Then War known for smooth running?
In the last 48 hours, it averaged 175 server fps, with a low of 108. The entity count reached 146,136, including buildings, deployables and all other world items. The highest memory usage was 4,565 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does Peace, Then War wipe, and how often?
Peace, Then War's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 16 hours ago.
How does Peace, Then War look on the day of a wipe?
At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 8 when it didn't hold.
Where it appears
What should you understand from the tags Peace, Then War carries?
The game's server browser reads the tags Peace, Then War publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Peace, Then War appear in?
These themed Rust Data Lab lists carry Peace, Then War: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How does Peace, Then War compare with other servers in the rankings?
Player hours over the last week put Peace, Then War at #4,703, inside the top 21% of ranked servers.
How many players does Peace, Then War have at the moment?
At the moment Peace, Then War has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 8. Over 48 hours, the highest average fell at 00:00 UTC, at 8 players.
How to join
How can you connect to Peace, Then War?
You can connect by pressing F1 in Rust and entering client.connect 74.244.31.245:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
