Rust Data LabData lab · live
Live readings Servers11,834 Players76,849 Populated3,824 Fresh wipes · 3h147 Sampled every 5 min

Element card · group Modded · atomic number 9,325, its rank

XESSIVEMINDS HUNTING

Offline 75.109.7.103:28015 checked 44m ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 150 1% full Room to join
7-day average0peak 1
Rank · atomic number#9,325top 42%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0014:0017:0019:0016:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608011:0014:0017:0019:0016:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct4 Oct25 Oct27 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 18 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:09 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fa [US East] Face… 31
    [US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average 31/ 400
  2. 2 Fa [EU] Facepunch… 11
    [EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 15 on average 11/ 400
  3. 3 Ju JumpRust.com -… 3
    JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 3/ 120
  4. 4 Ju JumpRust.com -… 0
    JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 0/ 120
  5. 5 Ru Rust4Noobs | S… 16
    Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 16/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on XESSIVEMINDS HUNTING?

The map on XESSIVEMINDS HUNTING is procedural at size 5,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

How is XESSIVEMINDS HUNTING configured, and what rules apply?

Nothing in the name of XESSIVEMINDS HUNTING gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as primitive, bows, spears and melee, with no guns. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does XESSIVEMINDS HUNTING sit?

Nothing about a region is published by XESSIVEMINDS HUNTING. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 75.109.7.103:28015.

On what Rust version does XESSIVEMINDS HUNTING operate?

On Windows, XESSIVEMINDS HUNTING is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does XESSIVEMINDS HUNTING stay up, and how reliable is its uptime?

Currently offline, XESSIVEMINDS HUNTING was last seen 44 minutes ago. The uptime it reports suggests it restarted roughly 1 hours ago. For the last 7 full days, 10 of 168 hours were online, giving 6% uptime. It first appeared to Rust Data Lab on 27 September 2026.

Is XESSIVEMINDS HUNTING known for smooth running?

In the last 48 hours, it averaged 60 server fps, with a low of 60. The entity count reached 156,590, including buildings, deployables and all other world items. Up to 2,973 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on XESSIVEMINDS HUNTING, and at what time?

The record holds too few of XESSIVEMINDS HUNTING's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 4 hours ago.

What does a typical wipe day on XESSIVEMINDS HUNTING involve?

Recent wipes on average reached 1 players at their busiest. 18 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on XESSIVEMINDS HUNTING?

gmprimitive (Game mode): No guns here: the primitive ruleset leaves bows, spears and melee; mp150 (Max players): 150 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list XESSIVEMINDS HUNTING publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does XESSIVEMINDS HUNTING appear in?

You will find XESSIVEMINDS HUNTING on the following Rust Data Lab lists: Modded Rust servers, measured and Primitive Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, where does XESSIVEMINDS HUNTING place?

The seven-day player-hours table has XESSIVEMINDS HUNTING at #9,325, in the top 42% of ranked servers.

How full is XESSIVEMINDS HUNTING right now?

XESSIVEMINDS HUNTING is offline at the moment; the last sighting was 44 minutes ago. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

How to join

How can you connect to XESSIVEMINDS HUNTING?

Open the console with F1 in Rust and type client.connect 75.109.7.103:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmprimitive,cs168909,ts8,^z,^y

Game

gmprimitive
Game mode No guns here: the primitive ruleset leaves bows, spears and melee.
mp150
Max players 150 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.