Element card · group Modded · atomic number 8,299, its rank
XESSIVEMINDS DEVELOPMENTAL SERVER ONLY
Offline 75.109.7.103:28056 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
The map on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is procedural at size 4,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has XESSIVEMINDS DEVELOPMENTAL SERVER ONLY set, and what settings are in force?
Nothing in the name of XESSIVEMINDS DEVELOPMENTAL SERVER ONLY gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
Which location is XESSIVEMINDS DEVELOPMENTAL SERVER ONLY based in?
Nothing about a region is published by XESSIVEMINDS DEVELOPMENTAL SERVER ONLY. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 75.109.7.103:28056.
On what Rust version does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY operate?
On Windows, XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY stay online?
Right now XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is offline, with its last appearance 22 hours ago. About 1 hours ago is when it last restarted, based on its uptime. For the last 2 full days, 15 of 48 hours were online, giving 31% uptime. It first appeared to Rust Data Lab on 24 October 2026.
How well does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY perform?
The last 48 hours show an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 121,733 entities. Up to 2,807 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY wipe, and how often?
The record holds too few of XESSIVEMINDS DEVELOPMENTAL SERVER ONLY's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 9 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
These are the tags XESSIVEMINDS DEVELOPMENTAL SERVER ONLY makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY appear in?
The Rust Data Lab lists that include XESSIVEMINDS DEVELOPMENTAL SERVER ONLY are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY compare with other servers in the rankings?
XESSIVEMINDS DEVELOPMENTAL SERVER ONLY sits at #8,299 for seven-day player hours, placing it in the top 37% of ranked servers.
How many players does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY have at the moment?
No live signal from XESSIVEMINDS DEVELOPMENTAL SERVER ONLY right now, which was last seen 22 hours ago. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.
Getting on
What is the way to join XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?
You can connect by pressing F1 in Rust and entering client.connect 75.109.7.103:28056, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
