Rust Data LabData lab · live
Live readings Servers11,869 Players85,654 Populated3,976 Fresh wipes · 3h170 Sampled every 5 min

Element card · group Modded · atomic number 8,299, its rank

XESSIVEMINDS DEVELOPMENTAL SERVER ONLY

Offline 75.109.7.103:28056 checked 22h ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,299top 37%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75114:0015:0016:0017:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608014:0015:0016:0017:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 187
    ShockRust | Blue | NoLimit no group limit · 163 on average 187/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 129
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 Re RETRO RUST #1 … 152
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 152/ 225
  4. 4 Ru RustSpain.com … 31
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 31/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 152
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 152/ 700
  6. 6 Ru 404 RUST 2Х|ДЛ… 52
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 52/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?

The map on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is procedural at size 4,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has XESSIVEMINDS DEVELOPMENTAL SERVER ONLY set, and what settings are in force?

Nothing in the name of XESSIVEMINDS DEVELOPMENTAL SERVER ONLY gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is XESSIVEMINDS DEVELOPMENTAL SERVER ONLY based in?

Nothing about a region is published by XESSIVEMINDS DEVELOPMENTAL SERVER ONLY. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 75.109.7.103:28056.

On what Rust version does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY operate?

On Windows, XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY stay online?

Right now XESSIVEMINDS DEVELOPMENTAL SERVER ONLY is offline, with its last appearance 22 hours ago. About 1 hours ago is when it last restarted, based on its uptime. For the last 2 full days, 15 of 48 hours were online, giving 31% uptime. It first appeared to Rust Data Lab on 24 October 2026.

How well does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY perform?

The last 48 hours show an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 121,733 entities. Up to 2,807 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY wipe, and how often?

The record holds too few of XESSIVEMINDS DEVELOPMENTAL SERVER ONLY's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 3 days 9 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?

These are the tags XESSIVEMINDS DEVELOPMENTAL SERVER ONLY makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY appear in?

The Rust Data Lab lists that include XESSIVEMINDS DEVELOPMENTAL SERVER ONLY are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

How does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY compare with other servers in the rankings?

XESSIVEMINDS DEVELOPMENTAL SERVER ONLY sits at #8,299 for seven-day player hours, placing it in the top 37% of ranked servers.

How many players does XESSIVEMINDS DEVELOPMENTAL SERVER ONLY have at the moment?

No live signal from XESSIVEMINDS DEVELOPMENTAL SERVER ONLY right now, which was last seen 22 hours ago. The week's figures average 0 players and top out at 1. Over 48 hours, the highest average fell at 15:00 UTC, at 1 players.

Getting on

What is the way to join XESSIVEMINDS DEVELOPMENTAL SERVER ONLY?

You can connect by pressing F1 in Rust and entering client.connect 75.109.7.103:28056, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.