Element card · group Modded · atomic number 15,073, its rank
DevServer
Offline 75.117.103.87:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on DevServer?
Generated by the game, the map on DevServer is procedural.
What settings and rules apply on DevServer?
Nothing in the name of DevServer gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is disabled.
Server facts
Which location is DevServer based in?
There is no region on record for DevServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. 75.117.103.87:28015 is the address it uses.
What Rust version does DevServer currently run?
On Windows, DevServer is running Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam takes care of updating it.
Does DevServer stay up, and how reliable is its uptime?
DevServer is not online at the moment; the last sighting was 43 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 September 2026.
Wipe days
When does DevServer wipe, and how often?
DevServer's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 43 days 6 hours ago the current world was made.
Tags, lists
What should you understand from the tags DevServer carries?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list DevServer publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does DevServer appear in?
The Rust Data Lab lists that include DevServer are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does DevServer place?
DevServer sits at #15,073 for seven-day player hours, placing it in the top – of ranked servers.
How many players does DevServer have at the moment?
No live signal from DevServer right now, which was last seen 43 days 5 hours ago.
How to join
What is the way to join DevServer?
In Rust, press F1 and enter client.connect 75.117.103.87:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.