Element card · group Modded · atomic number 15,426, its rank
BZPVETEST
Offline 75.175.131.181:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:41 UTC9d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:38 UTC FW27d ago | 1 | halved by day 8 | 17 days | 0 |
| Mon 28 Sep, 04:21 UTC30d ago | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on BZPVETEST?
The map on BZPVETEST is procedural at size 4,250 with seed 1413175854, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.
How is BZPVETEST configured, and what rules apply?
No gather rate appears in the name of BZPVETEST. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts BZPVETEST?
Nothing about a region is published by BZPVETEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 75.175.131.181:28015.
What Rust version does BZPVETEST currently run?
On Linux, BZPVETEST is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does BZPVETEST stay up, and how reliable is its uptime?
Right now BZPVETEST is offline, with its last appearance 40 hours ago. About 8 days 6 hours ago is when it last restarted, based on its uptime. It was online for 146 of 168 hours in the last 7 full days, which is 87% uptime. It first appeared to Rust Data Lab on 20 September 2026.
Does BZPVETEST hold a steady performance?
In the last 48 hours, it averaged 40 server fps, with a low of 40. Buildings, deployables and everything else in the world added up to as many as 96,743 entities. Memory use peaked at 5,085 MB. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
What is the wiping pattern on BZPVETEST?
No next wipe can be predicted on BZPVETEST: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 23 hours ago.
What does a typical wipe day on BZPVETEST involve?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 8 when it didn't hold.
Where it appears
What should you understand from the tags BZPVETEST carries?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list BZPVETEST publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does BZPVETEST appear in?
The Rust Data Lab lists that include BZPVETEST are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, where does BZPVETEST place?
BZPVETEST sits at #15,426 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on BZPVETEST tell you?
The last recorded sighting of BZPVETEST was 40 hours ago, and it is offline now. The past week gives an average of 0 players.
How to join
What steps get you onto BZPVETEST?
In Rust, press F1 and enter client.connect 75.175.131.181:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://battlezone.gg/.