Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 15,426, its rank

BZPVETEST

Offline 75.175.131.181:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,426top 69%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123419:0020:0021:0023:0000:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0020:0021:0023:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:41 UTC9d ago 1 – running 0
Thu 1 Oct, 17:38 UTC FW27d ago 1 halved by day 8 17 days 0
Mon 28 Sep, 04:21 UTC30d ago 0 – 3.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 183
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  4. 4 Ru 404 RUST 2Х|ДЛ… 126
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  5. 5 Ru RustSpain.com … 19
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  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Server setup

What map is in play on BZPVETEST?

The map on BZPVETEST is procedural at size 4,250 with seed 1413175854, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

How is BZPVETEST configured, and what rules apply?

No gather rate appears in the name of BZPVETEST. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts BZPVETEST?

Nothing about a region is published by BZPVETEST. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 75.175.131.181:28015.

What Rust version does BZPVETEST currently run?

On Linux, BZPVETEST is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does BZPVETEST stay up, and how reliable is its uptime?

Right now BZPVETEST is offline, with its last appearance 40 hours ago. About 8 days 6 hours ago is when it last restarted, based on its uptime. It was online for 146 of 168 hours in the last 7 full days, which is 87% uptime. It first appeared to Rust Data Lab on 20 September 2026.

Does BZPVETEST hold a steady performance?

In the last 48 hours, it averaged 40 server fps, with a low of 40. Buildings, deployables and everything else in the world added up to as many as 96,743 entities. Memory use peaked at 5,085 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on BZPVETEST?

No next wipe can be predicted on BZPVETEST: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 23 hours ago.

What does a typical wipe day on BZPVETEST involve?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell below half by day 8 when it didn't hold.

Where it appears

What should you understand from the tags BZPVETEST carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list BZPVETEST publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does BZPVETEST appear in?

The Rust Data Lab lists that include BZPVETEST are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does BZPVETEST place?

BZPVETEST sits at #15,426 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on BZPVETEST tell you?

The last recorded sighting of BZPVETEST was 40 hours ago, and it is offline now. The past week gives an average of 0 players.

How to join

What steps get you onto BZPVETEST?

In Rust, press F1 and enter client.connect 75.175.131.181:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://battlezone.gg/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.