Rust Data LabData lab · live
Live readings Servers11,721 Players61,329 Populated3,285 Fresh wipes · 3h177 Sampled every 5 min

Element card · group Modded · atomic number 15,961, its rank

Local Monument Combat Test

Offline 76.109.160.102:28115 checked 22d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,961top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ми МИНИ-КАРТА 2Х … 125
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125/ 100
  3. 3 Re RETRO RUST #1 … 45
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 121 on average 45/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 10
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 10/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 45
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 93 on average 45/ 700
  6. 6 Ru RustSpain.com … 207
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 207/ 215

Quick answers

from the figures on this page

Server setup

What settings and rules apply on Local Monument Combat Test?

Nothing in the name of Local Monument Combat Test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts Local Monument Combat Test?

Nothing about a region is published by Local Monument Combat Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 76.109.160.102:28115.

Which Rust version is Local Monument Combat Test on?

On Windows, Local Monument Combat Test is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Local Monument Combat Test stay online?

Local Monument Combat Test is not online at the moment; the last sighting was 22 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.

Wipes and resets

What is the wiping pattern on Local Monument Combat Test?

Too few wipes are on record for Local Monument Combat Test to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 23 days 17 hours ago.

Lists and tags

How should you read the tags on Local Monument Combat Test?

These are the tags Local Monument Combat Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Local Monument Combat Test come up?

These themed Rust Data Lab lists carry Local Monument Combat Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Local Monument Combat Test compare with other servers in the rankings?

Local Monument Combat Test sits at #15,961 for seven-day player hours, placing it in the top 71% of ranked servers.

How full is Local Monument Combat Test right now?

Local Monument Combat Test is offline at the moment; the last sighting was 22 days 17 hours ago.

Connection

What is the way to join Local Monument Combat Test?

In Rust, press F1 and enter client.connect 76.109.160.102:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players It has 4 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.