Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h18 Sampled every 5 min

Element card · group Modded · atomic number 15,373, its rank

My Rust server | Powered by AMP

Offline 76.13.112.232:28017 checked 2d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak –
Rank · atomic number#15,373top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:35 UTC17d ago 0 – running 0
Wed 30 Sep, 22:31 UTC27d ago 4 halved by day 1 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on My Rust server | Powered by AMP?

My Rust server | Powered by AMP runs a procedural map of size 4,096 with seed 1497290993; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

What settings and rules apply on My Rust server | Powered by AMP?

No gather rate appears in the name of My Rust server | Powered by AMP. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

In what location does My Rust server | Powered by AMP sit?

No region is published by My Rust server | Powered by AMP. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 76.13.112.232:28017.

On what Rust version does My Rust server | Powered by AMP operate?

Rust network protocol 2635 and build 167781 on Linux is what My Rust server | Powered by AMP uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does My Rust server | Powered by AMP stay up, and how reliable is its uptime?

My Rust server | Powered by AMP is not online at the moment; the last sighting was 2 days 1 hours ago. It was online for 67 of 168 hours in the last 7 full days, which is 40% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on My Rust server | Powered by AMP, and at what time?

Too few wipes are on record for My Rust server | Powered by AMP to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 19 hours ago.

On My Rust server | Powered by AMP, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

How should you read the tags on My Rust server | Powered by AMP?

These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): It has 25 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust server | Powered by AMP come up?

These themed Rust Data Lab lists carry My Rust server | Powered by AMP: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How does My Rust server | Powered by AMP compare with other servers in the rankings?

Player hours over the last week put My Rust server | Powered by AMP at #15,373, inside the top 69% of ranked servers.

What does the current player count on My Rust server | Powered by AMP tell you?

The last recorded sighting of My Rust server | Powered by AMP was 2 days 1 hours ago, and it is offline now. The past week gives an average of 0 players.

Getting on

How can you connect to My Rust server | Powered by AMP?

In Rust, press F1 and enter client.connect 76.13.112.232:28017. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players It has 25 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.