Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

My Rust server | Powered by AMP

Online 76.13.30.145:28015 checked 3h ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 150 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:46 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 183
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  5. 5 Ru RustSpain.com … 19
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  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Settings and map

What map is in play on My Rust server | Powered by AMP?

A procedural map of size 4,250 with seed 1918781223 runs on My Rust server | Powered by AMP, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is My Rust server | Powered by AMP configured, and what rules apply?

Nothing in the name of My Rust server | Powered by AMP gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does My Rust server | Powered by AMP sit?

Nothing about a region is published by My Rust server | Powered by AMP. Rust Data Lab shows a server's stated location, not a verified position of the machine. 76.13.30.145:28015 is the address it uses.

On what Rust version does My Rust server | Powered by AMP operate?

Rust network protocol 2635 and build 167781 on Linux is what My Rust server | Powered by AMP uses. The protocol must match for you to join; Steam will update your game.

How dependable is My Rust server | Powered by AMP for staying online?

At the moment, My Rust server | Powered by AMP is online. The uptime it reports suggests it restarted roughly 3 days 15 hours ago. It was online for 133 of 168 hours in the last 7 full days, which is 79% uptime. It first appeared to Rust Data Lab on 20 September 2026.

Does My Rust server | Powered by AMP hold a steady performance?

Server fps averaged 66 over the last 48 hours, with 1 as the lowest. The maximum entity count was 96,956, covering buildings, deployables and all else in the world. Up to 3,810 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on My Rust server | Powered by AMP, and at what time?

Too few wipes are on record for My Rust server | Powered by AMP to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 19 hours ago.

What does a typical wipe day on My Rust server | Powered by AMP involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags My Rust server | Powered by AMP carries?

gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): Player slots: 150; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list My Rust server | Powered by AMP publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Rust server | Powered by AMP appear in?

These themed Rust Data Lab lists carry My Rust server | Powered by AMP: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does My Rust server | Powered by AMP hold among Rust servers?

My Rust server | Powered by AMP sits at #15,323 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on My Rust server | Powered by AMP tell you?

At the moment My Rust server | Powered by AMP has 0 of its 150 slots filled. The past week gives an average of 0 players.

Connection

What is the way to join My Rust server | Powered by AMP?

You can connect by pressing F1 in Rust and entering client.connect 76.13.30.145:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players Player slots: 150.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.